// 建構者 public ISceneState(SceneStateController controller) { Controller = controller; }
// 建構者 public ISceneState(SceneStateController Controller) { m_Controller = Controller; }
private GameMainProgram gameMainProgram; //主程序 public StartState(SceneStateController controller) : base(controller) { this.StateName = "Start"; }
private GameMainProgram gameMainProgram; //主程序 public StartState(SceneStateController Controller) : base(Controller) { this.StateName = "Begin"; }