public override void StateBegin()
 {
     gameMainProgram = GameMainProgram.Instance;
     gameMainProgram.Initialize();
     //UI初始化
     gameMainProgram.uiManager.ShowUIForms("BeginBackground");
     gameMainProgram.uiManager.ShowUIForms("ButtonPlay");
 }
示例#2
0
 public override void StateBegin()
 {
     gameMainProgram = GameMainProgram.Instance;
     gameMainProgram.Initialize();
     //UI初始化
     gameMainProgram.uiManager.ShowUIForms("FadeOut");
     gameMainProgram.uiManager.ShowUIForms("BeginBackground");
     CoroutineMgr.Instance.StartCoroutine(PlayBgm());
 }
示例#3
0
 /// <summary>
 /// 初始化GameMainProgram,初始化场景,场景初始设置
 /// </summary>
 public virtual void StateBegin()
 {
     gameMainProgram = GameMainProgram.Instance;
     gameMainProgram.Initialize();
 }
示例#4
0
 public override void StateBegin()
 {
     gameMainProgram = GameMainProgram.Instance;
     gameMainProgram.Initialize();
 }