public override void StateBegin() { gameMainProgram = GameMainProgram.Instance; gameMainProgram.Initialize(); //UI初始化 gameMainProgram.uiManager.ShowUIForms("BeginBackground"); gameMainProgram.uiManager.ShowUIForms("ButtonPlay"); }
public override void StateBegin() { gameMainProgram = GameMainProgram.Instance; gameMainProgram.Initialize(); //UI初始化 gameMainProgram.uiManager.ShowUIForms("FadeOut"); gameMainProgram.uiManager.ShowUIForms("BeginBackground"); CoroutineMgr.Instance.StartCoroutine(PlayBgm()); }
/// <summary> /// 初始化GameMainProgram,初始化场景,场景初始设置 /// </summary> public virtual void StateBegin() { gameMainProgram = GameMainProgram.Instance; gameMainProgram.Initialize(); }
public override void StateBegin() { gameMainProgram = GameMainProgram.Instance; gameMainProgram.Initialize(); }