public PauseState(StateStack stack, Context context) : base(stack, context) { RenderWindow window = mContext.window; mBackgroundSprite = new Sprite(); mPausedText = new Text(); mInstructionText = new Text(); mPausedText.Font = mContext.fonts.get(FontID.Main); mPausedText.DisplayedString = "Game Paused"; mPausedText.CharacterSize = 70; mPausedText.centerOrigin(); mPausedText.Position = new Vector2f(0, 0); mInstructionText.Font = mContext.fonts.get(FontID.Main); mInstructionText.DisplayedString = "(Press Backspace to return to main menu)"; mInstructionText.centerOrigin(); mInstructionText.Position = new Vector2f(0, 0); backgroundShape = new RectangleShape(); backgroundShape.FillColor = new Color(0, 0, 0, 150); backgroundShape.Position = window.GetView().Center; backgroundShape.centerOrigin(); backgroundShape.Size = window.GetView().Size; }
public TitleState(StateStack stack, Context context) : base(stack, context) { mTextEffectTime = Time.Zero; mShowText = true; mText = new Text(); mText.Font = mContext.fonts.get(FontID.Main); mText.DisplayedString = "Press any key to start"; //sets origin to center FloatRect bounds = mText.GetLocalBounds(); mText.centerOrigin(); mText.Position = mContext.window.getCenter(); mBackgroundSprite = new Sprite(mContext.textures.get(ResourceID.TitleScreen)); }
public TitleState(StateStack stack, Context context) : base(stack, context) { starttimer = new Clock(); starttimer.Restart(); titletext = new Text(); titletext.Scale = new Vector2f(2, 2); titletext.DisplayedString = "PIXELTASIM"; titletext.Font = mContext.mFonts.get(FontID.Title); titletext.centerOrigin(); titletext.Position = new Vector2f(mContext.mWindow.Size.X/2, mContext.mWindow.Size.Y / 8); titletext.Color = Color.Black; square = new RectangleShape(new Vector2f(UnitConverter.toPixScale(0.5f), UnitConverter.toPixScale(0.5f))); square.centerOrigin(); square.FillColor = Color.Red; square.OutlineColor = Color.Black; square.OutlineThickness = 1; b2World = new World(new Vec2(0, 10), false); BodyDef b2Def = new BodyDef(); b2Def.BodyType = BodyType.Dynamic; b2Def.Position = new Vec2(UnitConverter.toSimScale(mContext.mWindow.Size.X / 2), UnitConverter.toSimScale(mContext.mWindow.Size.Y / 8*3)); b2Body = b2World.CreateBody(b2Def); PolygonShape dynamicbox = new PolygonShape(); dynamicbox.SetAsBox(UnitConverter.toSimScale(32), UnitConverter.toSimScale(32)); FixtureDef fixDef = new FixtureDef(); fixDef.Shape = dynamicbox; fixDef.Density = 1; fixDef.Friction = 0.3f; b2Body.CreateFixture(fixDef); square.Position = new Vector2f(UnitConverter.toPixScale(b2Body.Position.X), UnitConverter.toPixScale(b2Body.Position.Y)); }