public InputResolver(SF4Memory sf4memory) { this.sf4m = sf4memory; readInputConfig(); }
public SF4Record(SF4Memory sf4memory, TPInputLibrary.SF4InputHandler.InputType inputType) : base(sf4memory) { inputHandler = new SF4InputHandler(1, inputType); inputsList = new List<SF4InputState>(); }
public SF4Control(SF4Memory sf4memory) { this.sf4memory = sf4memory; this.inputResolver = new InputResolver(sf4memory); }
public SF4Record(SF4Memory sf4memory) : base(sf4memory) { inputHandler = new SF4InputHandler(1, SF4InputHandler.InputType.XBoxController); inputsList = new List<SF4InputState>(); }
public SF4Record(SF4Memory sf4memory, TPInputLibrary.SF4InputHandler.InputType inputType) : base(sf4memory) { inputHandler = new SF4InputHandler(1, inputType); inputsList = new List <SF4InputState>(); }