public InputResolver(SF4Memory sf4memory)
        {
            this.sf4m = sf4memory;

            readInputConfig();
        }
 public SF4Record(SF4Memory sf4memory, TPInputLibrary.SF4InputHandler.InputType inputType)
     : base(sf4memory)
 {
     inputHandler = new SF4InputHandler(1, inputType);
     inputsList = new List<SF4InputState>();
 }
 public SF4Control(SF4Memory sf4memory)
 {
     this.sf4memory = sf4memory;
     this.inputResolver = new InputResolver(sf4memory);
 }
Beispiel #4
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 public SF4Control(SF4Memory sf4memory)
 {
     this.sf4memory     = sf4memory;
     this.inputResolver = new InputResolver(sf4memory);
 }
Beispiel #5
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        public InputResolver(SF4Memory sf4memory)
        {
            this.sf4m = sf4memory;

            readInputConfig();
        }
 public SF4Record(SF4Memory sf4memory)
     : base(sf4memory)
 {
     inputHandler = new SF4InputHandler(1, SF4InputHandler.InputType.XBoxController);
     inputsList = new List<SF4InputState>();
 }
Beispiel #7
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 public SF4Record(SF4Memory sf4memory, TPInputLibrary.SF4InputHandler.InputType inputType) : base(sf4memory)
 {
     inputHandler = new SF4InputHandler(1, inputType);
     inputsList   = new List <SF4InputState>();
 }