protected EntityEventManager() { m_entityEvents = new List <EntityEvent>(); m_entityEventsBuffer = new List <EntityEvent>(); m_isResourceLocked = false; m_instance = this; Console.WriteLine("Finished loading EntityEventManager"); }
protected EntityEventManager() { m_entityEvents = new List<EntityEvent>(); m_entityEventsBuffer = new List<EntityEvent>(); m_isResourceLocked = false; m_instance = this; Console.WriteLine("Finished loading EntityEventManager"); }
protected EntityEventManager( ) { m_entityEvents = new List<EntityEvent>( ); m_entityEventsBuffer = new List<EntityEvent>( ); m_isResourceLocked = false; m_instance = this; ApplicationLog.BaseLog.Info( "Finished loading EntityEventManager" ); }
protected EntityEventManager( ) { m_entityEvents = new List <EntityEvent>( ); m_entityEventsBuffer = new List <EntityEvent>( ); m_isResourceLocked = false; m_instance = this; ApplicationLog.BaseLog.Info("Finished loading EntityEventManager"); }
private bool SetupManagers() { m_serverWrapper = ServerAssemblyWrapper.Instance; m_pluginManager = PluginManager.Instance; m_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance; m_factionsManager = FactionsManager.Instance; m_logManager = LogManager.Instance; m_entityEventManager = EntityEventManager.Instance; m_chatManager = ChatManager.Instance; return true; }
private bool SetupManagers( ) { _dedicatedServerWrapper = DedicatedServerAssemblyWrapper.Instance; _pluginManager = PluginManager.Instance; _factionsManager = FactionsManager.Instance; _entityEventManager = EntityEventManager.Instance; _chatManager = ChatManager.Instance; _sessionManager = SessionManager.Instance; return true; }