Esempio n. 1
0
        protected EntityEventManager()
        {
            m_entityEvents       = new List <EntityEvent>();
            m_entityEventsBuffer = new List <EntityEvent>();
            m_isResourceLocked   = false;

            m_instance = this;

            Console.WriteLine("Finished loading EntityEventManager");
        }
Esempio n. 2
0
        protected EntityEventManager()
        {
            m_entityEvents = new List<EntityEvent>();
            m_entityEventsBuffer = new List<EntityEvent>();
            m_isResourceLocked = false;

            m_instance = this;

            Console.WriteLine("Finished loading EntityEventManager");
        }
		protected EntityEventManager( )
		{
			m_entityEvents = new List<EntityEvent>( );
			m_entityEventsBuffer = new List<EntityEvent>( );
			m_isResourceLocked = false;

			m_instance = this;

			ApplicationLog.BaseLog.Info( "Finished loading EntityEventManager" );
		}
        protected EntityEventManager( )
        {
            m_entityEvents       = new List <EntityEvent>( );
            m_entityEventsBuffer = new List <EntityEvent>( );
            m_isResourceLocked   = false;

            m_instance = this;

            ApplicationLog.BaseLog.Info("Finished loading EntityEventManager");
        }
Esempio n. 5
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		private bool SetupManagers()
		{
			m_serverWrapper = ServerAssemblyWrapper.Instance;
			m_pluginManager = PluginManager.Instance;
			m_gameAssemblyWrapper = SandboxGameAssemblyWrapper.Instance;
			m_factionsManager = FactionsManager.Instance;
			m_logManager = LogManager.Instance;
			m_entityEventManager = EntityEventManager.Instance;
			m_chatManager = ChatManager.Instance;

			return true;
		}
Esempio n. 6
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		private bool SetupManagers( )
		{
			_dedicatedServerWrapper = DedicatedServerAssemblyWrapper.Instance;
			_pluginManager = PluginManager.Instance;
			_factionsManager = FactionsManager.Instance;
			_entityEventManager = EntityEventManager.Instance;
			_chatManager = ChatManager.Instance;
			_sessionManager = SessionManager.Instance;

			return true;
		}