public SDL2_GPU.GPU_Rect getCharacterOffset(UInt16 position_index, int column_width, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(0, 0, 0, 0)); } return(SDL_FontCache.FC_GetCharacterOffset(font, position_index, column_width, formatted_text, __arglist())); }