// Drawing public SDL2_GPU.GPU_Rect draw(SDL2_GPU.GPU_Target_PTR dest, float x, float y, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(x, y, 0, 0)); } return(SDL_FontCache.FC_Draw(font, dest, x, y, formatted_text, __arglist())); }