public void construct() { m_roomInfo = new RoomInfo(); m_mazeOp = new MazeOp(); m_mazePlayer = new MazePlayer(); m_mazeScene = new MazeScene(); }
public MazePlayerTrackAniControl(MazePlayer mazePlayer_) { m_mazePlayer = mazePlayer_; m_numAniParal = new NumAniParallel(); m_numAniParal.setAniSeqEndDisp(onMoveEndHandle); m_ptList = new MList<MazePtBase>(); m_bDiePt = false; m_bBombPt = false; m_BDiedPlayEffect = false; }
public MazePlayerTrackAniControl(MazePlayer mazePlayer_) { m_mazePlayer = mazePlayer_; m_numAniParal = new NumAniParallel(); m_numAniParal.setAniSeqEndDisp(onMoveEndHandle); m_ptList = new MList <MazePtBase>(); m_bDiePt = false; m_bBombPt = false; m_BDiedPlayEffect = false; }
virtual public void moveToDestPos(MazePlayer mazePlayer_) { }