Esempio n. 1
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 public void construct()
 {
     m_roomInfo   = new RoomInfo();
     m_mazeOp     = new MazeOp();
     m_mazePlayer = new MazePlayer();
     m_mazeScene  = new MazeScene();
 }
 public MazePlayerTrackAniControl(MazePlayer mazePlayer_)
 {
     m_mazePlayer = mazePlayer_;
     m_numAniParal = new NumAniParallel();
     m_numAniParal.setAniSeqEndDisp(onMoveEndHandle);
     m_ptList = new MList<MazePtBase>();
     m_bDiePt = false;
     m_bBombPt = false;
     m_BDiedPlayEffect = false;
 }
Esempio n. 3
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 public MazePlayerTrackAniControl(MazePlayer mazePlayer_)
 {
     m_mazePlayer  = mazePlayer_;
     m_numAniParal = new NumAniParallel();
     m_numAniParal.setAniSeqEndDisp(onMoveEndHandle);
     m_ptList          = new MList <MazePtBase>();
     m_bDiePt          = false;
     m_bBombPt         = false;
     m_BDiedPlayEffect = false;
 }
Esempio n. 4
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 virtual public void moveToDestPos(MazePlayer mazePlayer_)
 {
     
 }
Esempio n. 5
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 virtual public void moveToDestPos(MazePlayer mazePlayer_)
 {
 }
Esempio n. 6
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 public void construct()
 {
     m_roomInfo = new RoomInfo();
     m_mazeOp = new MazeOp();
     m_mazePlayer = new MazePlayer();
     m_mazeScene = new MazeScene();
 }