public PlayerGroupUI() { PlayerGroupUI._container = new Sleek(); PlayerGroupUI.container.sizeScale_X = 1f; PlayerGroupUI.container.sizeScale_Y = 1f; PlayerUI.container.add(PlayerGroupUI.container); PlayerGroupUI._groups = new List <SleekLabel>(); for (int i = 0; i < Provider.clients.Count; i++) { PlayerGroupUI.addGroup(Provider.clients[i]); } if (PlayerGroupUI.< > f__mg$cache0 == null) { PlayerGroupUI.< > f__mg$cache0 = new Provider.EnemyConnected(PlayerGroupUI.onEnemyConnected); } Provider.onEnemyConnected = PlayerGroupUI.< > f__mg$cache0; if (PlayerGroupUI.< > f__mg$cache1 == null) { PlayerGroupUI.< > f__mg$cache1 = new Provider.EnemyDisconnected(PlayerGroupUI.onEnemyDisconnected); } Provider.onEnemyDisconnected = PlayerGroupUI.< > f__mg$cache1; }
private static void onEnemyConnected(SteamPlayer player) { PlayerGroupUI.addGroup(player); }