Exemple #1
0
 public PlayerGroupUI()
 {
     PlayerGroupUI._container            = new Sleek();
     PlayerGroupUI.container.sizeScale_X = 1f;
     PlayerGroupUI.container.sizeScale_Y = 1f;
     PlayerUI.container.add(PlayerGroupUI.container);
     PlayerGroupUI._groups = new List <SleekLabel>();
     for (int i = 0; i < Provider.clients.Count; i++)
     {
         PlayerGroupUI.addGroup(Provider.clients[i]);
     }
     if (PlayerGroupUI.< > f__mg$cache0 == null)
     {
         PlayerGroupUI.< > f__mg$cache0 = new Provider.EnemyConnected(PlayerGroupUI.onEnemyConnected);
     }
     Provider.onEnemyConnected = PlayerGroupUI.< > f__mg$cache0;
     if (PlayerGroupUI.< > f__mg$cache1 == null)
     {
         PlayerGroupUI.< > f__mg$cache1 = new Provider.EnemyDisconnected(PlayerGroupUI.onEnemyDisconnected);
     }
     Provider.onEnemyDisconnected = PlayerGroupUI.< > f__mg$cache1;
 }
Exemple #2
0
 private static void onEnemyConnected(SteamPlayer player)
 {
     PlayerGroupUI.addGroup(player);
 }