public void tellEffectPoint(CSteamID steamID, ushort id, Vector3 point) { if (base.channel.checkServer(steamID)) { EffectManager.effect(id, point, Vector3.up); } }
private void OnTriggerEnter(Collider other) { if (this.isExploded) { return; } if (other.isTrigger) { return; } if (other.transform.CompareTag("Agent")) { return; } this.isExploded = true; if (Provider.isServer) { if (Dedicator.isDedicated) { EffectManager.effect(121, this.lastPos, Vector3.up); } EffectManager.sendEffectReliable(121, EffectManager.LARGE, this.lastPos); } Object.Destroy(base.transform.parent.gameObject); }
// Token: 0x06002174 RID: 8564 RVA: 0x000B6D78 File Offset: 0x000B5178 public override void use() { if (base.objectAsset.interactabilityEffect != 0 && Time.realtimeSinceStartup - this.lastEffect > 1f) { this.lastEffect = Time.realtimeSinceStartup; Transform transform = base.transform.FindChild("Effect"); if (transform != null) { EffectManager.effect(base.objectAsset.interactabilityEffect, transform.position, transform.forward); } else { EffectManager.effect(base.objectAsset.interactabilityEffect, base.transform.position, base.transform.forward); } } ObjectManager.useObjectQuest(base.transform); if (!Provider.isServer) { base.objectAsset.applyInteractabilityConditions(Player.player, false); base.objectAsset.grantInteractabilityRewards(Player.player, false); } }
// Token: 0x0600280E RID: 10254 RVA: 0x000F2934 File Offset: 0x000F0D34 public static Transform effect(ushort id, Vector3 point, Vector3 normal) { EffectAsset effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, id); if (effectAsset == null) { return(null); } if (effectAsset.splatterTemperature != EPlayerTemperature.NONE) { Transform transform = new GameObject().transform; transform.name = "Temperature"; transform.parent = Level.effects; transform.position = point + Vector3.down * -2f; transform.localScale = Vector3.one * 6f; transform.gameObject.SetActive(false); transform.gameObject.AddComponent <TemperatureTrigger>().temperature = effectAsset.splatterTemperature; transform.gameObject.SetActive(true); UnityEngine.Object.Destroy(transform.gameObject, effectAsset.splatterLifetime - effectAsset.splatterLifetimeSpread); } if (Dedicator.isDedicated) { if (!effectAsset.spawnOnDedicatedServer) { return(null); } } else if (GraphicsSettings.effectQuality == EGraphicQuality.OFF && !effectAsset.splatterLiquid) { return(null); } Quaternion quaternion = Quaternion.LookRotation(normal); if (effectAsset.randomizeRotation) { quaternion *= Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360)); } Transform transform2 = EffectManager.pool.Instantiate(effectAsset.effect, point, quaternion).transform; transform2.name = id.ToString(); transform2.parent = Level.effects; if (effectAsset.splatter > 0 && (!effectAsset.gore || OptionsSettings.gore)) { for (int i = 0; i < (int)(effectAsset.splatter * ((effectAsset.splatterLiquid || !(Player.player != null) || Player.player.skills.boost != EPlayerBoost.SPLATTERIFIC) ? 1 : 8)); i++) { RaycastHit raycastHit; if (effectAsset.splatterLiquid) { float f = UnityEngine.Random.Range(0f, 6.28318548f); float num = UnityEngine.Random.Range(1f, 6f); Ray ray = new Ray(point + new Vector3(Mathf.Cos(f) * num, 0f, Mathf.Sin(f) * num), Vector3.down); int splatter = RayMasks.SPLATTER; LandscapeHoleUtility.raycastIgnoreLandscapeIfNecessary(ray, 8f, ref splatter); Physics.Raycast(ray, out raycastHit, 8f, splatter); } else { Ray ray2 = new Ray(point, -2f * normal + new Vector3(UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f))); int splatter2 = RayMasks.SPLATTER; LandscapeHoleUtility.raycastIgnoreLandscapeIfNecessary(ray2, 8f, ref splatter2); Physics.Raycast(ray2, out raycastHit, 8f, splatter2); } if (raycastHit.transform != null) { EPhysicsMaterial material = DamageTool.getMaterial(raycastHit.point, raycastHit.transform, raycastHit.collider); if (!PhysicsTool.isMaterialDynamic(material)) { float num2 = UnityEngine.Random.Range(1f, 2f); Transform transform3 = EffectManager.pool.Instantiate(effectAsset.splatters[UnityEngine.Random.Range(0, effectAsset.splatters.Length)], raycastHit.point + raycastHit.normal * UnityEngine.Random.Range(0.04f, 0.06f), Quaternion.LookRotation(raycastHit.normal) * Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360))).transform; transform3.name = "Splatter"; transform3.parent = Level.effects; transform3.localScale = new Vector3(num2, num2, num2); transform3.gameObject.SetActive(true); if (effectAsset.splatterLifetime > 1.401298E-45f) { EffectManager.pool.Destroy(transform3.gameObject, effectAsset.splatterLifetime + UnityEngine.Random.Range(-effectAsset.splatterLifetimeSpread, effectAsset.splatterLifetimeSpread)); } else { EffectManager.pool.Destroy(transform3.gameObject, GraphicsSettings.effect); } } } } } if (effectAsset.gore) { transform2.GetComponent <ParticleSystem>().emission.enabled = OptionsSettings.gore; } if (!effectAsset.isStatic && transform2.GetComponent <AudioSource>() != null) { transform2.GetComponent <AudioSource>().pitch = UnityEngine.Random.Range(0.9f, 1.1f); } if (effectAsset.lifetime > 1.401298E-45f) { EffectManager.pool.Destroy(transform2.gameObject, effectAsset.lifetime + UnityEngine.Random.Range(-effectAsset.lifetimeSpread, effectAsset.lifetimeSpread)); } else { float num3 = 0f; MeshRenderer component = transform2.GetComponent <MeshRenderer>(); if (component == null) { ParticleSystem component2 = transform2.GetComponent <ParticleSystem>(); if (component2 != null) { if (component2.main.loop) { num3 = component2.main.startLifetime.constantMax; } else { num3 = component2.main.duration + component2.main.startLifetime.constantMax; } } AudioSource component3 = transform2.GetComponent <AudioSource>(); if (component3 != null && component3.clip != null && component3.clip.length > num3) { num3 = component3.clip.length; } } if (num3 < 1.401298E-45f) { num3 = GraphicsSettings.effect; } EffectManager.pool.Destroy(transform2.gameObject, num3); } if (effectAsset.blast > 0 && GraphicsSettings.blast && GraphicsSettings.renderMode == ERenderMode.DEFERRED) { EffectManager.effect(effectAsset.blast, point, new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), 1f, UnityEngine.Random.Range(-0.1f, 0.1f))); } return(transform2); }
public void updateRubble(byte section, bool isAlive, bool playEffect, Vector3 ragdoll) { RubbleInfo rubbleInfo = this.rubbleInfos[(int)section]; if (isAlive) { rubbleInfo.health = this.asset.rubbleHealth; } else { rubbleInfo.lastDead = Time.realtimeSinceStartup; rubbleInfo.health = 0; } bool flag = this.isAllDead(); if (rubbleInfo.aliveGameObject != null) { rubbleInfo.aliveGameObject.SetActive(!rubbleInfo.isDead); } if (rubbleInfo.deadGameObject != null) { rubbleInfo.deadGameObject.SetActive(rubbleInfo.isDead && (!flag || this.asset.rubbleFinale == 0)); } if (this.aliveGameObject != null) { this.aliveGameObject.SetActive(!flag); } if (this.deadGameObject != null) { this.deadGameObject.SetActive(flag); } if (!Dedicator.isDedicated && playEffect) { if (rubbleInfo.ragdolls != null && GraphicsSettings.debris && rubbleInfo.isDead) { for (int i = 0; i < rubbleInfo.ragdolls.Length; i++) { RubbleRagdollInfo rubbleRagdollInfo = rubbleInfo.ragdolls[i]; if (rubbleRagdollInfo != null) { Vector3 vector = ragdoll; if (rubbleRagdollInfo.forceTransform != null) { vector = rubbleRagdollInfo.forceTransform.forward * vector.magnitude * rubbleRagdollInfo.forceTransform.localScale.z; vector += rubbleRagdollInfo.forceTransform.right * Random.Range(-16f, 16f) * rubbleRagdollInfo.forceTransform.localScale.x; vector += rubbleRagdollInfo.forceTransform.up * Random.Range(-16f, 16f) * rubbleRagdollInfo.forceTransform.localScale.y; } else { vector.y += 8f; vector.x += Random.Range(-16f, 16f); vector.z += Random.Range(-16f, 16f); } vector *= (float)((!(Player.player != null) || Player.player.skills.boost != EPlayerBoost.FLIGHT) ? 2 : 4); GameObject gameObject = Object.Instantiate <GameObject>(rubbleRagdollInfo.ragdollGameObject, rubbleRagdollInfo.ragdollGameObject.transform.position, rubbleRagdollInfo.ragdollGameObject.transform.rotation); gameObject.name = "Ragdoll"; gameObject.transform.parent = Level.effects; gameObject.transform.localScale = base.transform.localScale; gameObject.SetActive(true); gameObject.gameObject.AddComponent <Rigidbody>(); gameObject.GetComponent <Rigidbody>().interpolation = 1; gameObject.GetComponent <Rigidbody>().collisionDetectionMode = 0; gameObject.GetComponent <Rigidbody>().AddForce(vector); gameObject.GetComponent <Rigidbody>().drag = 0.5f; gameObject.GetComponent <Rigidbody>().angularDrag = 0.1f; Object.Destroy(gameObject, 8f); } } } if (this.asset.rubbleEffect != 0 && rubbleInfo.isDead) { if (rubbleInfo.effectTransform != null) { EffectManager.effect(this.asset.rubbleEffect, rubbleInfo.effectTransform.position, rubbleInfo.effectTransform.forward); } else { EffectManager.effect(this.asset.rubbleEffect, rubbleInfo.section.position, Vector3.up); } } if (this.asset.rubbleFinale != 0 && flag) { if (this.finaleTransform != null) { EffectManager.effect(this.asset.rubbleFinale, this.finaleTransform.position, this.finaleTransform.forward); } else { EffectManager.effect(this.asset.rubbleFinale, base.transform.position, Vector3.up); } } } }
// Token: 0x0600339D RID: 13213 RVA: 0x0014ECF0 File Offset: 0x0014D0F0 private void OnTriggerEnter(Collider other) { if (this.isExploded) { return; } if (other.isTrigger) { return; } if (other.transform.CompareTag("Agent")) { return; } this.isExploded = true; Vector3 normalized = (base.transform.position - this.lastPos).normalized; if (Provider.isServer) { float num = Mathf.Clamp(base.transform.parent.GetComponent <Rigidbody>().velocity.magnitude, 0f, 20f); if (num < 3f) { return; } if (other.transform.CompareTag("Player")) { Player player = DamageTool.getPlayer(other.transform); if (player != null) { EPlayerKill eplayerKill; DamageTool.damage(player, EDeathCause.BOULDER, ELimb.SPINE, CSteamID.Nil, normalized, Boulder.DAMAGE_PLAYER, num, out eplayerKill); } } else if (other.transform.CompareTag("Vehicle")) { InteractableVehicle component = other.transform.GetComponent <InteractableVehicle>(); if (component != null && component.asset != null && component.asset.isVulnerableToEnvironment) { VehicleManager.damage(component, Boulder.DAMAGE_VEHICLE, num, true); } } else if (other.transform.CompareTag("Barricade")) { Transform transform = other.transform; InteractableDoorHinge component2 = transform.GetComponent <InteractableDoorHinge>(); if (component2 != null) { transform = component2.transform.parent.parent; } BarricadeManager.damage(transform, Boulder.DAMAGE_BARRICADE, num, true); } else if (other.transform.CompareTag("Structure")) { StructureManager.damage(other.transform, normalized, Boulder.DAMAGE_STRUCTURE, num, true); } else if (other.transform.CompareTag("Resource")) { EPlayerKill eplayerKill2; uint num2; ResourceManager.damage(other.transform, normalized, Boulder.DAMAGE_RESOURCE, num, 1f, out eplayerKill2, out num2); } else { InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>(); if (componentInParent != null) { EPlayerKill eplayerKill3; uint num3; DamageTool.damage(componentInParent.transform, normalized, componentInParent.getSection(other.transform), Boulder.DAMAGE_OBJECT, num, out eplayerKill3, out num3); } } } if (!Dedicator.isDedicated) { EffectManager.effect(52, base.transform.position, -normalized); } }
private void Update() { if (Provider.isServer && this.power != null && this.power.isWired) { Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f); if (Time.realtimeSinceStartup - this.lastScan > 0.1f) { this.lastScan = Time.realtimeSinceStartup; float num = 48f; if (this.hasWeapon) { num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range); } float num2 = num * num; float num3 = num2; Player player = null; Zombie zombie = null; if (Provider.isPvP) { InteractableSentry.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius); for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++) { Player player2 = InteractableSentry.playersInRadius[i]; if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group)) { if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START) { if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates) { if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START) { if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous)) { float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude; if (sqrMagnitude <= num3) { Vector3 vector2 = player2.look.aim.position - vector; float magnitude = vector2.magnitude; Vector3 vector3 = vector2 / magnitude; if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f) { if (magnitude > 0.025f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0); if (raycastHit.transform != null && raycastHit.transform != base.transform) { goto IL_35F; } PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0); if (raycastHit.transform != null && raycastHit.transform != base.transform) { goto IL_35F; } } num3 = sqrMagnitude; player = player2; } } } } } } } IL_35F :; } } InteractableSentry.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius); for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++) { Zombie zombie2 = InteractableSentry.zombiesInRadius[j]; if (!zombie2.isDead && zombie2.isHunting) { Vector3 vector4 = zombie2.transform.position; switch (zombie2.speciality) { case EZombieSpeciality.NORMAL: vector4 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector4 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector4 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector4 += new Vector3(0f, 1f, 0f); break; } float sqrMagnitude2 = (vector4 - vector).sqrMagnitude; if (sqrMagnitude2 <= num3) { Vector3 vector5 = vector4 - vector; float magnitude2 = vector5.magnitude; Vector3 vector6 = vector5 / magnitude2; if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f) { if (magnitude2 > 0.025f) { RaycastHit raycastHit2; PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0); if (raycastHit2.transform != null && raycastHit2.transform != base.transform) { goto IL_5B4; } PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0); if (raycastHit2.transform != null && raycastHit2.transform != base.transform) { goto IL_5B4; } } num3 = sqrMagnitude2; player = null; zombie = zombie2; } } } IL_5B4 :; } if (player != this.targetPlayer || zombie != this.targetZombie) { this.targetPlayer = player; this.targetZombie = zombie; this.lastFire = Time.realtimeSinceStartup + 0.1f; } } if (this.targetPlayer != null) { ESentryMode esentryMode = this.sentryMode; if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL) { if (esentryMode == ESentryMode.HOSTILE) { this.isFiring = true; } } else { this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START); } this.isAiming = true; } else if (this.targetZombie != null) { this.isFiring = true; this.isAiming = true; } else { this.isFiring = false; this.isAiming = false; } if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME) { this.lastAim = Time.realtimeSinceStartup; Transform transform = null; Vector3 vector7 = Vector3.zero; if (this.targetPlayer != null) { transform = this.targetPlayer.transform; vector7 = this.targetPlayer.look.aim.position; } else if (this.targetZombie != null) { transform = this.targetZombie.transform; vector7 = this.targetZombie.transform.position; switch (this.targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector7 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector7 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector7 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector7 += new Vector3(0f, 1f, 0f); break; } } if (transform != null) { float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f; float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f; BarricadeManager.sendAlertSentry(base.transform, num4, num5); } } if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime) { this.lastFire += this.fireTime; if (Time.realtimeSinceStartup - this.lastFire > this.fireTime) { this.lastFire = Time.realtimeSinceStartup; } float num6 = (float)this.displayItem.quality / 100f; if (this.attachments.magazineAsset == null) { return; } byte[] state = this.displayItem.state; int num7 = 10; state[num7] -= 1; if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0) { AlertTool.alert(base.transform.position, 48f); } if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability) { if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear) { Item displayItem = this.displayItem; displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear; } else { this.displayItem.quality = 0; } } float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f))); if (this.attachments.tacticalAsset != null && this.interact) { num8 *= this.attachments.tacticalAsset.spread; } if (this.attachments.gripAsset != null) { num8 *= this.attachments.gripAsset.spread; } if (this.attachments.barrelAsset != null) { num8 *= this.attachments.barrelAsset.spread; } if (this.attachments.magazineAsset != null) { num8 *= this.attachments.magazineAsset.spread; } if (((ItemGunAsset)this.displayAsset).projectile == null) { BarricadeManager.sendShootSentry(base.transform); byte pellets = this.attachments.magazineAsset.pellets; for (byte b = 0; b < pellets; b += 1) { EPlayerKill eplayerKill = EPlayerKill.NONE; uint num9 = 0u; float num10 = 1f; num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6)); Transform transform2; float magnitude3; if (this.targetPlayer != null) { transform2 = this.targetPlayer.transform; magnitude3 = (transform2.position - base.transform.position).magnitude; } else { transform2 = this.targetZombie.transform; magnitude3 = (transform2.position - base.transform.position).magnitude; } float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range; num11 = 1f - num11; num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip; num11 *= 0.75f; if (transform2 == null || Random.value > num11) { Vector3 vector8 = this.aimTransform.forward; vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8; vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8; vector8.Normalize(); Ray ray; ray..ctor(this.aimTransform.position, vector8); RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER); if (!(raycastInfo.transform == null)) { DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource")); if (raycastInfo.vehicle != null) { DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill); } else if (raycastInfo.transform != null) { if (raycastInfo.transform.CompareTag("Barricade")) { ushort id; if (ushort.TryParse(raycastInfo.transform.name, out id)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id); if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill); } } } else if (raycastInfo.transform.CompareTag("Structure")) { ushort id2; if (ushort.TryParse(raycastInfo.transform.name, out id2)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2); if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill); } } } else if (raycastInfo.transform.CompareTag("Resource")) { byte x; byte y; ushort index; if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index)) { ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index); if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9); } } } else if (raycastInfo.section < 255) { InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>(); if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9); } } } } } else { Vector3 vector9 = Vector3.zero; if (this.targetPlayer != null) { vector9 = this.targetPlayer.look.aim.position; } else if (this.targetZombie != null) { vector9 = this.targetZombie.transform.position; switch (this.targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector9 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector9 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector9 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector9 += new Vector3(0f, 1f, 0f); break; } } DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true); if (this.targetPlayer != null) { DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill); } else if (this.targetZombie != null) { DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9); } } } } base.rebuildState(); } } bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f; if (flag != this.isAlert) { this.isAlert = flag; if (!Dedicator.isDedicated) { if (this.isAlert) { EffectManager.effect(92, base.transform.position, Vector3.up); } else { EffectManager.effect(93, base.transform.position, Vector3.up); } } if (!this.isAlert) { this.targetYaw = base.transform.localRotation.eulerAngles.y; } } if (this.power != null) { if (this.power.isWired) { if (this.isAlert) { this.lastDrift = Time.realtimeSinceStartup; this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime); } else { this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime); } this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime); this.yawTransform.rotation = Quaternion.Euler(-90f, 0f, this.yaw); this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch); } if (!Dedicator.isDedicated) { if (this.onGameObject != null) { this.onGameObject.SetActive(this.isAlert && this.power.isWired); } if (this.onModelGameObject != null) { this.onModelGameObject.SetActive(this.isAlert); if (this.onMaterial != null) { this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color); } } if (this.offGameObject != null) { this.offGameObject.SetActive(!this.isAlert && this.power.isWired); } if (this.offModelGameObject != null) { this.offModelGameObject.SetActive(!this.isAlert); if (this.offMaterial != null) { this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color); } } if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null) { this.muzzleEmitter.GetComponent <Light>().enabled = false; } } } }