public void askForage(CSteamID steamID, byte x, byte y, ushort index)
 {
     if (Provider.isServer)
     {
         if (!Regions.checkSafe((int)x, (int)y))
         {
             return;
         }
         Player player = PlayerTool.getPlayer(steamID);
         if (player == null)
         {
             return;
         }
         if (player.life.isDead)
         {
             return;
         }
         List <ResourceSpawnpoint> list = LevelGround.trees[(int)x, (int)y];
         if ((int)index >= list.Count)
         {
             return;
         }
         if (list[(int)index].isDead)
         {
             return;
         }
         ResourceAsset resourceAsset = (ResourceAsset)Assets.find(EAssetType.RESOURCE, LevelGround.resources[(int)list[(int)index].type].id);
         if (resourceAsset == null || !resourceAsset.isForage)
         {
             return;
         }
         list[(int)index].askDamage(1);
         if (resourceAsset.explosion != 0)
         {
             EffectManager.sendEffect(resourceAsset.explosion, x, y, ResourceManager.RESOURCE_REGIONS, list[(int)index].point);
         }
         ushort num;
         if (resourceAsset.rewardID != 0)
         {
             num = SpawnTableTool.resolve(resourceAsset.rewardID);
         }
         else
         {
             num = resourceAsset.log;
         }
         if (num != 0)
         {
             player.inventory.forceAddItem(new Item(num, EItemOrigin.NATURE), true);
             if (UnityEngine.Random.value < player.skills.mastery(2, 5))
             {
                 player.inventory.forceAddItem(new Item(num, EItemOrigin.NATURE), true);
             }
         }
         player.sendStat(EPlayerStat.FOUND_PLANTS);
         player.skills.askPay(1u);
         ResourceManager.manager.channel.send("tellResourceDead", ESteamCall.ALL, x, y, ResourceManager.RESOURCE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
         {
             x,
             y,
             index,
             Vector3.zero
         });
     }
 }
示例#2
0
 public void askCraft(CSteamID steamID, ushort id, byte index, bool force)
 {
     if (base.channel.checkOwner(steamID))
     {
         if (base.player.equipment.isBusy)
         {
             return;
         }
         if (!base.player.tryToPerformRateLimitedAction())
         {
             return;
         }
         ItemAsset itemAsset = (ItemAsset)Assets.find(EAssetType.ITEM, id);
         if (itemAsset != null)
         {
             if ((int)index >= itemAsset.blueprints.Count)
             {
                 return;
             }
             Blueprint blueprint = itemAsset.blueprints[(int)index];
             if (blueprint.skill == EBlueprintSkill.REPAIR && (uint)blueprint.level > Provider.modeConfigData.Gameplay.Repair_Level_Max)
             {
                 return;
             }
             if (!string.IsNullOrEmpty(blueprint.map) && !blueprint.map.Equals(Level.info.name, StringComparison.InvariantCultureIgnoreCase))
             {
                 return;
             }
             if (blueprint.tool != 0 && base.player.inventory.has(blueprint.tool) == null)
             {
                 return;
             }
             if (blueprint.skill != EBlueprintSkill.NONE)
             {
                 bool flag = PowerTool.checkFires(base.transform.position, 16f);
                 if ((blueprint.skill == EBlueprintSkill.CRAFT && base.player.skills.skills[2][1].level < blueprint.level) || (blueprint.skill == EBlueprintSkill.COOK && (!flag || base.player.skills.skills[2][3].level < blueprint.level)) || (blueprint.skill == EBlueprintSkill.REPAIR && base.player.skills.skills[2][7].level < blueprint.level))
                 {
                     return;
                 }
             }
             bool flag2 = false;
             while (blueprint.areConditionsMet(base.player))
             {
                 List <InventorySearch>[] array = new List <InventorySearch> [blueprint.supplies.Length];
                 byte b = 0;
                 while ((int)b < blueprint.supplies.Length)
                 {
                     BlueprintSupply        blueprintSupply = blueprint.supplies[(int)b];
                     List <InventorySearch> list            = base.player.inventory.search(blueprintSupply.id, false, true);
                     if (list.Count == 0)
                     {
                         return;
                     }
                     ushort num = 0;
                     byte   b2  = 0;
                     while ((int)b2 < list.Count)
                     {
                         num += (ushort)list[(int)b2].jar.item.amount;
                         b2  += 1;
                     }
                     if (num < blueprintSupply.amount && blueprint.type != EBlueprintType.AMMO)
                     {
                         return;
                     }
                     if (blueprint.type == EBlueprintType.AMMO)
                     {
                         list.Sort(PlayerCrafting.amountAscendingComparator);
                     }
                     else
                     {
                         list.Sort(PlayerCrafting.qualityAscendingComparator);
                     }
                     array[(int)b] = list;
                     b            += 1;
                 }
                 if (blueprint.type == EBlueprintType.REPAIR)
                 {
                     List <InventorySearch> list2 = base.player.inventory.search(itemAsset.id, false, false);
                     byte b3 = byte.MaxValue;
                     byte b4 = byte.MaxValue;
                     byte b5 = 0;
                     while ((int)b5 < list2.Count)
                     {
                         if (list2[(int)b5].jar.item.quality < b3)
                         {
                             b3 = list2[(int)b5].jar.item.quality;
                             b4 = b5;
                         }
                         b5 += 1;
                     }
                     if (b4 == 255)
                     {
                         return;
                     }
                     InventorySearch inventorySearch = list2[(int)b4];
                     if (base.player.equipment.checkSelection(inventorySearch.page, inventorySearch.jar.x, inventorySearch.jar.y))
                     {
                         base.player.equipment.dequip();
                     }
                     byte b6 = 0;
                     while ((int)b6 < array.Length)
                     {
                         BlueprintSupply        blueprintSupply2 = blueprint.supplies[(int)b6];
                         List <InventorySearch> list3            = array[(int)b6];
                         byte b7 = 0;
                         while ((ushort)b7 < blueprintSupply2.amount)
                         {
                             InventorySearch inventorySearch2 = list3[(int)b7];
                             if (base.player.equipment.checkSelection(inventorySearch2.page, inventorySearch2.jar.x, inventorySearch2.jar.y))
                             {
                                 base.player.equipment.dequip();
                             }
                             this.removeItem(inventorySearch2.page, inventorySearch2.jar);
                             if (inventorySearch2.page < PlayerInventory.SLOTS)
                             {
                                 base.player.equipment.sendSlot(inventorySearch2.page);
                             }
                             b7 += 1;
                         }
                         b6 += 1;
                     }
                     base.player.inventory.sendUpdateQuality(inventorySearch.page, inventorySearch.jar.x, inventorySearch.jar.y, 100);
                     if (itemAsset.type == EItemType.REFILL && inventorySearch.jar.item.state[0] == 3)
                     {
                         inventorySearch.jar.item.state[0] = 1;
                         base.player.inventory.sendUpdateInvState(inventorySearch.page, inventorySearch.jar.x, inventorySearch.jar.y, inventorySearch.jar.item.state);
                     }
                     base.channel.send("tellCraft", ESteamCall.OWNER, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[0]);
                 }
                 else if (blueprint.type == EBlueprintType.AMMO)
                 {
                     List <InventorySearch> list4 = base.player.inventory.search(itemAsset.id, true, true);
                     int  num2 = -1;
                     byte b8   = byte.MaxValue;
                     byte b9   = 0;
                     while ((int)b9 < list4.Count)
                     {
                         if ((int)list4[(int)b9].jar.item.amount > num2 && list4[(int)b9].jar.item.amount < itemAsset.amount)
                         {
                             num2 = (int)list4[(int)b9].jar.item.amount;
                             b8   = b9;
                         }
                         b9 += 1;
                     }
                     if (b8 == 255)
                     {
                         return;
                     }
                     InventorySearch inventorySearch3 = list4[(int)b8];
                     int             num3             = (int)itemAsset.amount - num2;
                     if (base.player.equipment.checkSelection(inventorySearch3.page, inventorySearch3.jar.x, inventorySearch3.jar.y))
                     {
                         base.player.equipment.dequip();
                     }
                     List <InventorySearch> list5 = array[0];
                     byte b10 = 0;
                     while ((int)b10 < list5.Count)
                     {
                         InventorySearch inventorySearch4 = list5[(int)b10];
                         if (inventorySearch4.jar != inventorySearch3.jar)
                         {
                             if (base.player.equipment.checkSelection(inventorySearch4.page, inventorySearch4.jar.x, inventorySearch4.jar.y))
                             {
                                 base.player.equipment.dequip();
                             }
                             if ((int)inventorySearch4.jar.item.amount > num3)
                             {
                                 base.player.inventory.sendUpdateAmount(inventorySearch4.page, inventorySearch4.jar.x, inventorySearch4.jar.y, (byte)((int)inventorySearch4.jar.item.amount - num3));
                                 num3 = 0;
                                 break;
                             }
                             num3 -= (int)inventorySearch4.jar.item.amount;
                             base.player.inventory.sendUpdateAmount(inventorySearch4.page, inventorySearch4.jar.x, inventorySearch4.jar.y, 0);
                             if ((index == 0 && itemAsset.blueprints.Count > 1) || itemAsset.blueprints.Count == 1)
                             {
                                 this.removeItem(inventorySearch4.page, inventorySearch4.jar);
                                 if (inventorySearch4.page < PlayerInventory.SLOTS)
                                 {
                                     base.player.equipment.sendSlot(inventorySearch4.page);
                                 }
                             }
                             if (num3 == 0)
                             {
                                 break;
                             }
                         }
                         b10 += 1;
                     }
                     base.player.inventory.sendUpdateAmount(inventorySearch3.page, inventorySearch3.jar.x, inventorySearch3.jar.y, (byte)((int)itemAsset.amount - num3));
                     base.channel.send("tellCraft", ESteamCall.OWNER, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[0]);
                 }
                 else
                 {
                     byte b11 = 0;
                     while ((int)b11 < array.Length)
                     {
                         BlueprintSupply        blueprintSupply3 = blueprint.supplies[(int)b11];
                         List <InventorySearch> list6            = array[(int)b11];
                         byte b12 = 0;
                         while ((ushort)b12 < blueprintSupply3.amount)
                         {
                             InventorySearch inventorySearch5 = list6[(int)b12];
                             if (base.player.equipment.checkSelection(inventorySearch5.page, inventorySearch5.jar.x, inventorySearch5.jar.y))
                             {
                                 base.player.equipment.dequip();
                             }
                             this.removeItem(inventorySearch5.page, inventorySearch5.jar);
                             if (inventorySearch5.page < PlayerInventory.SLOTS)
                             {
                                 base.player.equipment.sendSlot(inventorySearch5.page);
                             }
                             b12 += 1;
                         }
                         b11 += 1;
                     }
                     byte b13 = 0;
                     while ((int)b13 < blueprint.outputs.Length)
                     {
                         BlueprintOutput blueprintOutput = blueprint.outputs[(int)b13];
                         byte            b14             = 0;
                         while ((ushort)b14 < blueprintOutput.amount)
                         {
                             if (blueprint.transferState)
                             {
                                 base.player.inventory.forceAddItem(new Item(blueprintOutput.id, array[0][0].jar.item.amount, array[0][0].jar.item.quality, array[0][0].jar.item.state), true);
                             }
                             else
                             {
                                 base.player.inventory.forceAddItem(new Item(blueprintOutput.id, EItemOrigin.CRAFT), true);
                             }
                             b14 += 1;
                         }
                         b13 += 1;
                     }
                     blueprint.applyConditions(base.player, true);
                     blueprint.grantRewards(base.player, true);
                     base.channel.send("tellCraft", ESteamCall.OWNER, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[0]);
                 }
                 if (!flag2)
                 {
                     flag2 = true;
                     base.player.sendStat(EPlayerStat.FOUND_CRAFTS);
                     if (blueprint.build != 0)
                     {
                         EffectManager.sendEffect(blueprint.build, EffectManager.SMALL, base.transform.position);
                         if (Provider.isServer)
                         {
                             AlertTool.alert(base.transform.position, 8f);
                         }
                     }
                 }
                 if (!force || blueprint.type == EBlueprintType.REPAIR || blueprint.type == EBlueprintType.AMMO)
                 {
                     return;
                 }
             }
             return;
         }
     }
 }
示例#3
0
 private void OnTriggerEnter(Collider other)
 {
     if (Provider.isServer)
     {
         if (other.isTrigger)
         {
             return;
         }
         if (other.CompareTag("Debris"))
         {
             return;
         }
         float num = Mathf.Clamp(this.vehicle.speed * this.vehicle.asset.bumperMultiplier, 0f, 10f);
         if (num < 3f)
         {
             return;
         }
         if (other.transform.parent.CompareTag("Vehicle"))
         {
             return;
         }
         if (other.transform.CompareTag("Player"))
         {
             if (Provider.isPvP && this.vehicle.isDriven)
             {
                 Player player = DamageTool.getPlayer(other.transform);
                 if (player != null && player.movement.getVehicle() == null && !this.vehicle.passengers[0].player.player.quests.isMemberOfSameGroupAs(player))
                 {
                     EPlayerKill eplayerKill;
                     DamageTool.damage(player, EDeathCause.ROADKILL, ELimb.SPINE, this.vehicle.passengers[0].player.playerID.steamID, base.transform.forward, Bumper.DAMAGE_PLAYER, num, out eplayerKill);
                     EffectManager.sendEffect(5, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward);
                     this.vehicle.askDamage(2, true);
                 }
             }
         }
         else if (other.transform.CompareTag("Agent"))
         {
             Zombie zombie = DamageTool.getZombie(other.transform);
             if (zombie != null)
             {
                 EPlayerKill eplayerKill2;
                 uint        num2;
                 DamageTool.damage(zombie, base.transform.forward, Bumper.DAMAGE_ZOMBIE, num, out eplayerKill2, out num2);
                 EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward);
                 this.vehicle.askDamage(2, true);
             }
             else
             {
                 Animal animal = DamageTool.getAnimal(other.transform);
                 if (animal != null)
                 {
                     EPlayerKill eplayerKill3;
                     uint        num3;
                     DamageTool.damage(animal, base.transform.forward, Bumper.DAMAGE_ANIMAL, num, out eplayerKill3, out num3);
                     EffectManager.sendEffect(5, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward);
                     this.vehicle.askDamage(2, true);
                 }
             }
         }
         else
         {
             if (!other.transform.CompareTag("Barricade"))
             {
                 if (!other.transform.CompareTag("Structure"))
                 {
                     if (other.transform.CompareTag("Resource"))
                     {
                         DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true);
                         EPlayerKill eplayerKill4;
                         uint        num4;
                         ResourceManager.damage(other.transform, base.transform.forward, Bumper.DAMAGE_RESOURCE, num, 1f, out eplayerKill4, out num4);
                         this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true);
                     }
                     else
                     {
                         InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>();
                         if (componentInParent != null)
                         {
                             EPlayerKill eplayerKill5;
                             uint        num5;
                             DamageTool.damage(componentInParent.transform, base.transform.forward, componentInParent.getSection(other.transform), Bumper.DAMAGE_OBJECT, num, out eplayerKill5, out num5);
                             if (Time.realtimeSinceStartup - this.lastDamageImpact > 0.2f)
                             {
                                 this.lastDamageImpact = Time.realtimeSinceStartup;
                                 DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true);
                                 this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true);
                             }
                         }
                         else if (Time.realtimeSinceStartup - this.lastDamageImpact > 0.2f)
                         {
                             ObjectAsset asset = LevelObjects.getAsset(other.transform);
                             if (asset != null && !asset.isSoft)
                             {
                                 this.lastDamageImpact = Time.realtimeSinceStartup;
                                 DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true);
                                 this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true);
                             }
                         }
                     }
                 }
             }
             if (!this.vehicle.isDead && !other.transform.CompareTag("Border") && ((this.vehicle.asset.engine == EEngine.PLANE && this.vehicle.speed > 20f) || (this.vehicle.asset.engine == EEngine.HELICOPTER && this.vehicle.speed > 10f)))
             {
                 this.vehicle.askDamage(20000, false);
             }
         }
     }
 }
示例#4
0
        // Token: 0x0600339D RID: 13213 RVA: 0x0014ECF0 File Offset: 0x0014D0F0
        private void OnTriggerEnter(Collider other)
        {
            if (this.isExploded)
            {
                return;
            }
            if (other.isTrigger)
            {
                return;
            }
            if (other.transform.CompareTag("Agent"))
            {
                return;
            }
            this.isExploded = true;
            Vector3 normalized = (base.transform.position - this.lastPos).normalized;

            if (Provider.isServer)
            {
                float num = Mathf.Clamp(base.transform.parent.GetComponent <Rigidbody>().velocity.magnitude, 0f, 20f);
                if (num < 3f)
                {
                    return;
                }
                if (other.transform.CompareTag("Player"))
                {
                    Player player = DamageTool.getPlayer(other.transform);
                    if (player != null)
                    {
                        EPlayerKill eplayerKill;
                        DamageTool.damage(player, EDeathCause.BOULDER, ELimb.SPINE, CSteamID.Nil, normalized, Boulder.DAMAGE_PLAYER, num, out eplayerKill);
                    }
                }
                else if (other.transform.CompareTag("Vehicle"))
                {
                    InteractableVehicle component = other.transform.GetComponent <InteractableVehicle>();
                    if (component != null && component.asset != null && component.asset.isVulnerableToEnvironment)
                    {
                        VehicleManager.damage(component, Boulder.DAMAGE_VEHICLE, num, true);
                    }
                }
                else if (other.transform.CompareTag("Barricade"))
                {
                    Transform             transform  = other.transform;
                    InteractableDoorHinge component2 = transform.GetComponent <InteractableDoorHinge>();
                    if (component2 != null)
                    {
                        transform = component2.transform.parent.parent;
                    }
                    BarricadeManager.damage(transform, Boulder.DAMAGE_BARRICADE, num, true);
                }
                else if (other.transform.CompareTag("Structure"))
                {
                    StructureManager.damage(other.transform, normalized, Boulder.DAMAGE_STRUCTURE, num, true);
                }
                else if (other.transform.CompareTag("Resource"))
                {
                    EPlayerKill eplayerKill2;
                    uint        num2;
                    ResourceManager.damage(other.transform, normalized, Boulder.DAMAGE_RESOURCE, num, 1f, out eplayerKill2, out num2);
                }
                else
                {
                    InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>();
                    if (componentInParent != null)
                    {
                        EPlayerKill eplayerKill3;
                        uint        num3;
                        DamageTool.damage(componentInParent.transform, normalized, componentInParent.getSection(other.transform), Boulder.DAMAGE_OBJECT, num, out eplayerKill3, out num3);
                    }
                }
            }
            if (!Dedicator.isDedicated)
            {
                EffectManager.effect(52, base.transform.position, -normalized);
            }
        }
        public void updateRubble(byte section, bool isAlive, bool playEffect, Vector3 ragdoll)
        {
            RubbleInfo rubbleInfo = this.rubbleInfos[(int)section];

            if (isAlive)
            {
                rubbleInfo.health = this.asset.rubbleHealth;
            }
            else
            {
                rubbleInfo.lastDead = Time.realtimeSinceStartup;
                rubbleInfo.health   = 0;
            }
            bool flag = this.isAllDead();

            if (rubbleInfo.aliveGameObject != null)
            {
                rubbleInfo.aliveGameObject.SetActive(!rubbleInfo.isDead);
            }
            if (rubbleInfo.deadGameObject != null)
            {
                rubbleInfo.deadGameObject.SetActive(rubbleInfo.isDead && (!flag || this.asset.rubbleFinale == 0));
            }
            if (this.aliveGameObject != null)
            {
                this.aliveGameObject.SetActive(!flag);
            }
            if (this.deadGameObject != null)
            {
                this.deadGameObject.SetActive(flag);
            }
            if (!Dedicator.isDedicated && playEffect)
            {
                if (rubbleInfo.ragdolls != null && GraphicsSettings.debris && rubbleInfo.isDead)
                {
                    for (int i = 0; i < rubbleInfo.ragdolls.Length; i++)
                    {
                        RubbleRagdollInfo rubbleRagdollInfo = rubbleInfo.ragdolls[i];
                        if (rubbleRagdollInfo != null)
                        {
                            Vector3 vector = ragdoll;
                            if (rubbleRagdollInfo.forceTransform != null)
                            {
                                vector  = rubbleRagdollInfo.forceTransform.forward * vector.magnitude * rubbleRagdollInfo.forceTransform.localScale.z;
                                vector += rubbleRagdollInfo.forceTransform.right * Random.Range(-16f, 16f) * rubbleRagdollInfo.forceTransform.localScale.x;
                                vector += rubbleRagdollInfo.forceTransform.up * Random.Range(-16f, 16f) * rubbleRagdollInfo.forceTransform.localScale.y;
                            }
                            else
                            {
                                vector.y += 8f;
                                vector.x += Random.Range(-16f, 16f);
                                vector.z += Random.Range(-16f, 16f);
                            }
                            vector *= (float)((!(Player.player != null) || Player.player.skills.boost != EPlayerBoost.FLIGHT) ? 2 : 4);
                            GameObject gameObject = Object.Instantiate <GameObject>(rubbleRagdollInfo.ragdollGameObject, rubbleRagdollInfo.ragdollGameObject.transform.position, rubbleRagdollInfo.ragdollGameObject.transform.rotation);
                            gameObject.name                 = "Ragdoll";
                            gameObject.transform.parent     = Level.effects;
                            gameObject.transform.localScale = base.transform.localScale;
                            gameObject.SetActive(true);
                            gameObject.gameObject.AddComponent <Rigidbody>();
                            gameObject.GetComponent <Rigidbody>().interpolation          = 1;
                            gameObject.GetComponent <Rigidbody>().collisionDetectionMode = 0;
                            gameObject.GetComponent <Rigidbody>().AddForce(vector);
                            gameObject.GetComponent <Rigidbody>().drag        = 0.5f;
                            gameObject.GetComponent <Rigidbody>().angularDrag = 0.1f;
                            Object.Destroy(gameObject, 8f);
                        }
                    }
                }
                if (this.asset.rubbleEffect != 0 && rubbleInfo.isDead)
                {
                    if (rubbleInfo.effectTransform != null)
                    {
                        EffectManager.effect(this.asset.rubbleEffect, rubbleInfo.effectTransform.position, rubbleInfo.effectTransform.forward);
                    }
                    else
                    {
                        EffectManager.effect(this.asset.rubbleEffect, rubbleInfo.section.position, Vector3.up);
                    }
                }
                if (this.asset.rubbleFinale != 0 && flag)
                {
                    if (this.finaleTransform != null)
                    {
                        EffectManager.effect(this.asset.rubbleFinale, this.finaleTransform.position, this.finaleTransform.forward);
                    }
                    else
                    {
                        EffectManager.effect(this.asset.rubbleFinale, base.transform.position, Vector3.up);
                    }
                }
            }
        }
示例#6
0
        // Token: 0x060033E3 RID: 13283 RVA: 0x00151418 File Offset: 0x0014F818
        public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, out List <EPlayerKill> kills, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true, bool penetrateBuildables = false)
        {
            DamageTool.explosionKills.Clear();
            kills = DamageTool.explosionKills;
            DamageTool.explosionRangeComparator.point = point;
            float num = damageRadius * damageRadius;

            DamageTool.regionsInRadius.Clear();
            Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius);
            int layerMask;

            if (penetrateBuildables)
            {
                layerMask = RayMasks.BLOCK_EXPLOSION_PENETRATE_BUILDABLES;
            }
            else
            {
                layerMask = RayMasks.BLOCK_EXPLOSION;
            }
            if (structureDamage > 0.5f)
            {
                DamageTool.structuresInRadius.Clear();
                StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius);
                DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int i = 0; i < DamageTool.structuresInRadius.Count; i++)
                {
                    Transform transform = DamageTool.structuresInRadius[i];
                    if (!(transform == null))
                    {
                        ushort id;
                        if (ushort.TryParse(transform.name, out id))
                        {
                            ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id);
                            if (itemStructureAsset != null && !itemStructureAsset.proofExplosion)
                            {
                                Vector3 a         = transform.transform.position - point;
                                float   magnitude = a.magnitude;
                                Vector3 direction = a / magnitude;
                                if (magnitude > 0.5f)
                                {
                                    RaycastHit raycastHit;
                                    PhysicsUtility.raycast(new Ray(point, direction), out raycastHit, magnitude - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                    if (raycastHit.transform != null && raycastHit.transform != transform.transform)
                                    {
                                        goto IL_17D;
                                    }
                                }
                                StructureManager.damage(transform, a.normalized, structureDamage, 1f - magnitude / damageRadius, true);
                            }
                        }
                    }
                    IL_17D :;
                }
            }
            if (resourceDamage > 0.5f)
            {
                DamageTool.resourcesInRadius.Clear();
                ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius);
                DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++)
                {
                    Transform transform2 = DamageTool.resourcesInRadius[j];
                    if (!(transform2 == null))
                    {
                        Vector3 a2         = transform2.transform.position - point;
                        float   magnitude2 = a2.magnitude;
                        Vector3 direction2 = a2 / magnitude2;
                        if (magnitude2 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, direction2), out raycastHit, magnitude2 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                            if (raycastHit.transform != null && raycastHit.transform != transform2.transform)
                            {
                                goto IL_2A2;
                            }
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        ResourceManager.damage(transform2, a2.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2);
                        if (eplayerKill != EPlayerKill.NONE)
                        {
                            kills.Add(eplayerKill);
                        }
                    }
                    IL_2A2 :;
                }
            }
            if (objectDamage > 0.5f)
            {
                DamageTool.objectsInRadius.Clear();
                ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius);
                DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int k = 0; k < DamageTool.objectsInRadius.Count; k++)
                {
                    Transform transform3 = DamageTool.objectsInRadius[k];
                    if (!(transform3 == null))
                    {
                        InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>();
                        if (!(component == null))
                        {
                            if (!component.asset.rubbleProofExplosion)
                            {
                                for (byte b = 0; b < component.getSectionCount(); b += 1)
                                {
                                    Transform section = component.getSection(b);
                                    Vector3   a3      = section.position - point;
                                    if (a3.sqrMagnitude < num)
                                    {
                                        float   magnitude3 = a3.magnitude;
                                        Vector3 direction3 = a3 / magnitude3;
                                        if (magnitude3 > 0.5f)
                                        {
                                            RaycastHit raycastHit;
                                            PhysicsUtility.raycast(new Ray(point, direction3), out raycastHit, magnitude3 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                            if (raycastHit.transform != null && raycastHit.transform != transform3.transform)
                                            {
                                                goto IL_40B;
                                            }
                                        }
                                        EPlayerKill eplayerKill;
                                        uint        num2;
                                        ObjectManager.damage(transform3, a3.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2);
                                        if (eplayerKill != EPlayerKill.NONE)
                                        {
                                            kills.Add(eplayerKill);
                                        }
                                    }
                                    IL_40B :;
                                }
                            }
                        }
                    }
                }
            }
            if (barricadeDamage > 0.5f)
            {
                DamageTool.barricadesInRadius.Clear();
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius);
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius);
                DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++)
                {
                    Transform transform4 = DamageTool.barricadesInRadius[l];
                    if (!(transform4 == null))
                    {
                        Vector3 a4         = transform4.transform.position - point;
                        float   magnitude4 = a4.magnitude;
                        Vector3 direction4 = a4 / magnitude4;
                        if (magnitude4 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, direction4), out raycastHit, magnitude4 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                            if (raycastHit.transform != null && raycastHit.transform != transform4.transform)
                            {
                                goto IL_568;
                            }
                        }
                        ushort id2;
                        if (ushort.TryParse(transform4.name, out id2))
                        {
                            ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2);
                            if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion)
                            {
                                BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true);
                            }
                        }
                    }
                    IL_568 :;
                }
            }
            if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f)
            {
                DamageTool.playersInRadius.Clear();
                PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius);
                for (int m = 0; m < DamageTool.playersInRadius.Count; m++)
                {
                    Player player = DamageTool.playersInRadius[m];
                    if (!(player == null) && !player.life.isDead)
                    {
                        if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire)
                        {
                            Vector3 a5         = player.transform.position - point;
                            float   magnitude5 = a5.magnitude;
                            Vector3 vector     = a5 / magnitude5;
                            if (magnitude5 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector), out raycastHit, magnitude5 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                if (raycastHit.transform != null && raycastHit.transform != player.transform)
                                {
                                    goto IL_7AA;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector);
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up);
                            }
                            float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f);
                            if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null)
                            {
                                num3 *= player.movement.getVehicle().asset.passengerExplosionArmor;
                            }
                            EPlayerKill eplayerKill;
                            DamageTool.damage(player, cause, ELimb.SPINE, killer, vector, playerDamage, num3, out eplayerKill);
                            if (eplayerKill != EPlayerKill.NONE)
                            {
                                kills.Add(eplayerKill);
                            }
                        }
                    }
                    IL_7AA :;
                }
            }
            if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f)
            {
                DamageTool.zombiesInRadius.Clear();
                ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius);
                for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++)
                {
                    Zombie zombie = DamageTool.zombiesInRadius[n];
                    if (!(zombie == null) && !zombie.isDead)
                    {
                        if (damageType == EExplosionDamageType.ZOMBIE_FIRE)
                        {
                            if (zombie.speciality == EZombieSpeciality.NORMAL)
                            {
                                ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER);
                            }
                        }
                        else
                        {
                            Vector3 a6         = zombie.transform.position - point;
                            float   magnitude6 = a6.magnitude;
                            Vector3 vector2    = a6 / magnitude6;
                            if (magnitude6 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude6 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                if (raycastHit.transform != null && raycastHit.transform != zombie.transform)
                                {
                                    goto IL_964;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector2);
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up);
                            }
                            EPlayerKill eplayerKill;
                            uint        num2;
                            DamageTool.damage(zombie, vector2, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2);
                            if (eplayerKill != EPlayerKill.NONE)
                            {
                                kills.Add(eplayerKill);
                            }
                        }
                    }
                    IL_964 :;
                }
            }
            if (animalDamage > 0.5f)
            {
                DamageTool.animalsInRadius.Clear();
                AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius);
                for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++)
                {
                    Animal animal = DamageTool.animalsInRadius[num4];
                    if (!(animal == null) && !animal.isDead)
                    {
                        Vector3 a7         = animal.transform.position - point;
                        float   magnitude7 = a7.magnitude;
                        Vector3 vector3    = a7 / magnitude7;
                        if (magnitude7 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector3), out raycastHit, magnitude7 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                            if (raycastHit.transform != null && raycastHit.transform != animal.transform)
                            {
                                goto IL_ACC;
                            }
                        }
                        if (playImpactEffect)
                        {
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector3);
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up);
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        DamageTool.damage(animal, vector3, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2);
                        if (eplayerKill != EPlayerKill.NONE)
                        {
                            kills.Add(eplayerKill);
                        }
                    }
                    IL_ACC :;
                }
            }
            if (vehicleDamage > 0.5f)
            {
                DamageTool.vehiclesInRadius.Clear();
                VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius);
                for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++)
                {
                    InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5];
                    if (!(interactableVehicle == null) && !interactableVehicle.isDead)
                    {
                        if (interactableVehicle.asset != null && interactableVehicle.asset.isVulnerableToExplosions)
                        {
                            Vector3 a8         = interactableVehicle.transform.position - point;
                            float   magnitude8 = a8.magnitude;
                            Vector3 direction5 = a8 / magnitude8;
                            if (magnitude8 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, direction5), out raycastHit, magnitude8 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform)
                                {
                                    goto IL_BED;
                                }
                            }
                            VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false);
                        }
                    }
                    IL_BED :;
                }
            }
            AlertTool.alert(point, alertRadius);
        }
 // Token: 0x06003953 RID: 14675 RVA: 0x001A8E8C File Offset: 0x001A728C
 public override void simulate(uint simulation, bool inputSteady)
 {
     if (this.isUsing && this.isUseable)
     {
         base.player.equipment.isBusy = false;
         this.isUsing = false;
         ItemConsumeableAsset itemConsumeableAsset = (ItemConsumeableAsset)base.player.equipment.asset;
         if (this.consumeMode == EConsumeMode.AID)
         {
             if (Provider.isServer)
             {
                 if (itemConsumeableAsset != null && this.enemy != null)
                 {
                     byte health     = this.enemy.life.health;
                     byte virus      = this.enemy.life.virus;
                     bool isBleeding = this.enemy.life.isBleeding;
                     bool isBroken   = this.enemy.life.isBroken;
                     this.enemy.life.askHeal((byte)((float)itemConsumeableAsset.health * (1f + base.player.skills.mastery(2, 0) * 0.5f)), itemConsumeableAsset.hasBleeding, itemConsumeableAsset.hasBroken);
                     byte food = this.enemy.life.food;
                     this.enemy.life.askEat((byte)((float)itemConsumeableAsset.food * ((float)base.player.equipment.quality / 100f)));
                     byte food2 = this.enemy.life.food;
                     byte b     = (byte)((float)itemConsumeableAsset.water * ((float)base.player.equipment.quality / 100f));
                     if (itemConsumeableAsset.foodConstrainsWater)
                     {
                         b = (byte)Mathf.Min((int)b, (int)(food2 - food));
                     }
                     this.enemy.life.askDrink(b);
                     this.enemy.life.askInfect((byte)((float)itemConsumeableAsset.virus * (1f - this.enemy.skills.mastery(1, 2) * 0.5f)));
                     this.enemy.life.askDisinfect((byte)((float)itemConsumeableAsset.disinfectant * (1f + this.enemy.skills.mastery(2, 0) * 0.5f)));
                     if (base.player.equipment.quality < 50)
                     {
                         this.enemy.life.askInfect((byte)((float)(itemConsumeableAsset.food + itemConsumeableAsset.water) * 0.5f * (1f - (float)base.player.equipment.quality / 50f) * (1f - this.enemy.skills.mastery(1, 2) * 0.5f)));
                     }
                     byte health2     = this.enemy.life.health;
                     byte virus2      = this.enemy.life.virus;
                     bool isBleeding2 = this.enemy.life.isBleeding;
                     bool isBroken2   = this.enemy.life.isBroken;
                     uint num         = 0u;
                     int  num2        = 0;
                     if (health2 > health)
                     {
                         num += (uint)Mathf.RoundToInt((float)(health2 - health) / 2f);
                         num2++;
                     }
                     if (virus2 > virus)
                     {
                         num += (uint)Mathf.RoundToInt((float)(virus2 - virus) / 2f);
                         num2++;
                     }
                     if (isBleeding && !isBleeding2)
                     {
                         num += 15u;
                         num2++;
                     }
                     if (isBroken && !isBroken2)
                     {
                         num += 15u;
                         num2++;
                     }
                     if (num > 0u)
                     {
                         base.player.skills.askPay(num);
                     }
                     if (num2 > 0)
                     {
                         base.player.skills.askRep(num2);
                     }
                 }
                 base.player.equipment.use();
             }
         }
         else
         {
             if (itemConsumeableAsset != null)
             {
                 base.player.life.askRest(itemConsumeableAsset.energy);
                 base.player.life.askView((byte)((float)itemConsumeableAsset.vision * (1f - base.player.skills.mastery(1, 2))));
                 base.player.life.askWarm(itemConsumeableAsset.warmth);
                 bool flag;
                 if (base.channel.isOwner && itemConsumeableAsset.vision > 0 && Provider.provider.achievementsService.getAchievement("Berries", out flag) && !flag)
                 {
                     Provider.provider.achievementsService.setAchievement("Berries");
                 }
             }
             if (Provider.isServer)
             {
                 Vector3 point = base.transform.position + Vector3.up;
                 if (itemConsumeableAsset != null)
                 {
                     base.player.life.askHeal((byte)((float)itemConsumeableAsset.health * (1f + base.player.skills.mastery(2, 0) * 0.5f)), itemConsumeableAsset.hasBleeding, itemConsumeableAsset.hasBroken);
                     byte food3 = base.player.life.food;
                     base.player.life.askEat((byte)((float)itemConsumeableAsset.food * ((float)base.player.equipment.quality / 100f)));
                     byte food4 = base.player.life.food;
                     byte b2    = (byte)((float)itemConsumeableAsset.water * ((float)base.player.equipment.quality / 100f));
                     if (itemConsumeableAsset.foodConstrainsWater)
                     {
                         b2 = (byte)Mathf.Min((int)b2, (int)(food4 - food3));
                     }
                     base.player.life.askDrink(b2);
                     base.player.life.askInfect((byte)((float)itemConsumeableAsset.virus * (1f - base.player.skills.mastery(1, 2) * 0.5f)));
                     base.player.life.askDisinfect((byte)((float)itemConsumeableAsset.disinfectant * (1f + base.player.skills.mastery(2, 0) * 0.5f)));
                     base.player.life.askWarm(itemConsumeableAsset.warmth);
                     if (base.player.equipment.quality < 50)
                     {
                         base.player.life.askInfect((byte)((float)(itemConsumeableAsset.food + itemConsumeableAsset.water) * 0.5f * (1f - (float)base.player.equipment.quality / 50f) * (1f - base.player.skills.mastery(1, 2) * 0.5f)));
                     }
                 }
                 base.player.equipment.use();
                 if (itemConsumeableAsset != null && itemConsumeableAsset.explosion > 0)
                 {
                     EffectManager.sendEffect(itemConsumeableAsset.explosion, EffectManager.LARGE, point);
                     List <EPlayerKill> list;
                     DamageTool.explode(point, itemConsumeableAsset.range, EDeathCause.CHARGE, base.channel.owner.playerID.steamID, itemConsumeableAsset.playerDamageMultiplier.damage, itemConsumeableAsset.zombieDamageMultiplier.damage, itemConsumeableAsset.animalDamageMultiplier.damage, itemConsumeableAsset.barricadeDamage, itemConsumeableAsset.structureDamage, itemConsumeableAsset.vehicleDamage, itemConsumeableAsset.resourceDamage, itemConsumeableAsset.objectDamage, out list, EExplosionDamageType.CONVENTIONAL, 32f, true, false);
                     if (itemConsumeableAsset.playerDamageMultiplier.damage > 0.5f)
                     {
                         EPlayerKill eplayerKill;
                         base.player.life.askDamage(101, Vector3.up, EDeathCause.CHARGE, ELimb.SPINE, base.channel.owner.playerID.steamID, out eplayerKill);
                     }
                 }
             }
         }
     }
 }
示例#8
0
 public override void refreshDisplay()
 {
     base.refreshDisplay();
     this.hasWeapon   = false;
     this.attachments = null;
     this.sound       = null;
     this.destroyEffects();
     if (this.spotGameObject != null)
     {
         this.spotGameObject.SetActive(false);
     }
     if (this.displayAsset == null || this.displayAsset.type != EItemType.GUN || ((ItemGunAsset)this.displayAsset).action == EAction.String || ((ItemGunAsset)this.displayAsset).action == EAction.Rocket)
     {
         return;
     }
     this.hasWeapon   = true;
     this.attachments = this.displayModel.gameObject.GetComponent <Attachments>();
     this.interact    = (this.displayItem.state[12] == 1);
     if (!Dedicator.isDedicated)
     {
         this.sound              = this.displayModel.gameObject.AddComponent <AudioSource>();
         this.sound.clip         = null;
         this.sound.spatialBlend = 1f;
         this.sound.rolloffMode  = 1;
         this.sound.volume       = 1f;
         this.sound.minDistance  = 8f;
         this.sound.maxDistance  = 256f;
         this.sound.playOnAwake  = false;
     }
     if (this.attachments.ejectHook != null && ((ItemGunAsset)this.displayAsset).action != EAction.String && ((ItemGunAsset)this.displayAsset).action != EAction.Rocket)
     {
         EffectAsset effectAsset = null;
         if (((ItemGunAsset)this.displayAsset).action == EAction.Pump || ((ItemGunAsset)this.displayAsset).action == EAction.Break)
         {
             effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, 33);
         }
         else if (((ItemGunAsset)this.displayAsset).action != EAction.Rail)
         {
             effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, 1);
         }
         if (effectAsset != null)
         {
             Transform transform = EffectManager.Instantiate(effectAsset.effect).transform;
             transform.name          = "Emitter";
             transform.parent        = this.attachments.ejectHook;
             transform.localPosition = Vector3.zero;
             transform.localRotation = Quaternion.identity;
             this.shellEmitter       = transform.GetComponent <ParticleSystem>();
         }
     }
     if (this.attachments.barrelHook != null)
     {
         EffectAsset effectAsset2 = (EffectAsset)Assets.find(EAssetType.EFFECT, ((ItemGunAsset)this.displayAsset).muzzle);
         if (effectAsset2 != null)
         {
             Transform transform2 = EffectManager.Instantiate(effectAsset2.effect).transform;
             transform2.name          = "Emitter";
             transform2.parent        = this.attachments.barrelHook;
             transform2.localPosition = Vector3.zero;
             transform2.localRotation = Quaternion.identity;
             this.muzzleEmitter       = transform2.GetComponent <ParticleSystem>();
         }
     }
     if (this.muzzleEmitter != null)
     {
         if (this.attachments.barrelModel != null)
         {
             this.muzzleEmitter.transform.localPosition = Vector3.up * 0.25f;
         }
         else
         {
             this.muzzleEmitter.transform.localPosition = Vector3.zero;
         }
     }
     if (this.attachments.magazineAsset != null)
     {
         EffectAsset effectAsset3 = (EffectAsset)Assets.find(EAssetType.EFFECT, this.attachments.magazineAsset.tracer);
         if (effectAsset3 != null)
         {
             Transform transform3 = EffectManager.Instantiate(effectAsset3.effect).transform;
             transform3.name          = "Tracer";
             transform3.parent        = Level.effects;
             transform3.localPosition = Vector3.zero;
             transform3.localRotation = Quaternion.identity;
             this.tracerEmitter       = transform3.GetComponent <ParticleSystem>();
         }
     }
     if (!Dedicator.isDedicated)
     {
         if (this.attachments.tacticalAsset != null && (this.attachments.tacticalAsset.isLight || this.attachments.tacticalAsset.isLaser) && this.attachments.lightHook != null)
         {
             this.attachments.lightHook.gameObject.SetActive(this.interact);
         }
         if (this.spotGameObject != null)
         {
             this.spotGameObject.SetActive(this.attachments.tacticalAsset != null && this.attachments.tacticalAsset.isLight && this.interact);
         }
     }
     this.fireTime  = (float)(((ItemGunAsset)this.displayAsset).firerate - ((this.attachments.tacticalAsset == null) ? 0 : this.attachments.tacticalAsset.firerate));
     this.fireTime /= 50f;
     this.fireTime *= 3.33f;
 }
示例#9
0
        private void Update()
        {
            if (Provider.isServer && this.power != null && this.power.isWired)
            {
                Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f);
                if (Time.realtimeSinceStartup - this.lastScan > 0.1f)
                {
                    this.lastScan = Time.realtimeSinceStartup;
                    float num = 48f;
                    if (this.hasWeapon)
                    {
                        num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range);
                    }
                    float  num2   = num * num;
                    float  num3   = num2;
                    Player player = null;
                    Zombie zombie = null;
                    if (Provider.isPvP)
                    {
                        InteractableSentry.playersInRadius.Clear();
                        PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius);
                        for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++)
                        {
                            Player player2 = InteractableSentry.playersInRadius[i];
                            if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group))
                            {
                                if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START)
                                {
                                    if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates)
                                    {
                                        if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START)
                                        {
                                            if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous))
                                            {
                                                float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude;
                                                if (sqrMagnitude <= num3)
                                                {
                                                    Vector3 vector2   = player2.look.aim.position - vector;
                                                    float   magnitude = vector2.magnitude;
                                                    Vector3 vector3   = vector2 / magnitude;
                                                    if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f)
                                                    {
                                                        if (magnitude > 0.025f)
                                                        {
                                                            RaycastHit raycastHit;
                                                            PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                            PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                        }
                                                        num3   = sqrMagnitude;
                                                        player = player2;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            IL_35F :;
                        }
                    }
                    InteractableSentry.zombiesInRadius.Clear();
                    ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius);
                    for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++)
                    {
                        Zombie zombie2 = InteractableSentry.zombiesInRadius[j];
                        if (!zombie2.isDead && zombie2.isHunting)
                        {
                            Vector3 vector4 = zombie2.transform.position;
                            switch (zombie2.speciality)
                            {
                            case EZombieSpeciality.NORMAL:
                                vector4 += new Vector3(0f, 1.75f, 0f);
                                break;

                            case EZombieSpeciality.MEGA:
                                vector4 += new Vector3(0f, 2.625f, 0f);
                                break;

                            case EZombieSpeciality.CRAWLER:
                                vector4 += new Vector3(0f, 0.25f, 0f);
                                break;

                            case EZombieSpeciality.SPRINTER:
                                vector4 += new Vector3(0f, 1f, 0f);
                                break;
                            }
                            float sqrMagnitude2 = (vector4 - vector).sqrMagnitude;
                            if (sqrMagnitude2 <= num3)
                            {
                                Vector3 vector5    = vector4 - vector;
                                float   magnitude2 = vector5.magnitude;
                                Vector3 vector6    = vector5 / magnitude2;
                                if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f)
                                {
                                    if (magnitude2 > 0.025f)
                                    {
                                        RaycastHit raycastHit2;
                                        PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                        PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                    }
                                    num3   = sqrMagnitude2;
                                    player = null;
                                    zombie = zombie2;
                                }
                            }
                        }
                        IL_5B4 :;
                    }
                    if (player != this.targetPlayer || zombie != this.targetZombie)
                    {
                        this.targetPlayer = player;
                        this.targetZombie = zombie;
                        this.lastFire     = Time.realtimeSinceStartup + 0.1f;
                    }
                }
                if (this.targetPlayer != null)
                {
                    ESentryMode esentryMode = this.sentryMode;
                    if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL)
                    {
                        if (esentryMode == ESentryMode.HOSTILE)
                        {
                            this.isFiring = true;
                        }
                    }
                    else
                    {
                        this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START);
                    }
                    this.isAiming = true;
                }
                else if (this.targetZombie != null)
                {
                    this.isFiring = true;
                    this.isAiming = true;
                }
                else
                {
                    this.isFiring = false;
                    this.isAiming = false;
                }
                if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME)
                {
                    this.lastAim = Time.realtimeSinceStartup;
                    Transform transform = null;
                    Vector3   vector7   = Vector3.zero;
                    if (this.targetPlayer != null)
                    {
                        transform = this.targetPlayer.transform;
                        vector7   = this.targetPlayer.look.aim.position;
                    }
                    else if (this.targetZombie != null)
                    {
                        transform = this.targetZombie.transform;
                        vector7   = this.targetZombie.transform.position;
                        switch (this.targetZombie.speciality)
                        {
                        case EZombieSpeciality.NORMAL:
                            vector7 += new Vector3(0f, 1.75f, 0f);
                            break;

                        case EZombieSpeciality.MEGA:
                            vector7 += new Vector3(0f, 2.625f, 0f);
                            break;

                        case EZombieSpeciality.CRAWLER:
                            vector7 += new Vector3(0f, 0.25f, 0f);
                            break;

                        case EZombieSpeciality.SPRINTER:
                            vector7 += new Vector3(0f, 1f, 0f);
                            break;
                        }
                    }
                    if (transform != null)
                    {
                        float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f;
                        float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f;
                        BarricadeManager.sendAlertSentry(base.transform, num4, num5);
                    }
                }
                if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                {
                    this.lastFire += this.fireTime;
                    if (Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                    {
                        this.lastFire = Time.realtimeSinceStartup;
                    }
                    float num6 = (float)this.displayItem.quality / 100f;
                    if (this.attachments.magazineAsset == null)
                    {
                        return;
                    }
                    byte[] state = this.displayItem.state;
                    int    num7  = 10;
                    state[num7] -= 1;
                    if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0)
                    {
                        AlertTool.alert(base.transform.position, 48f);
                    }
                    if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability)
                    {
                        if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear)
                        {
                            Item displayItem = this.displayItem;
                            displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear;
                        }
                        else
                        {
                            this.displayItem.quality = 0;
                        }
                    }
                    float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f)));
                    if (this.attachments.tacticalAsset != null && this.interact)
                    {
                        num8 *= this.attachments.tacticalAsset.spread;
                    }
                    if (this.attachments.gripAsset != null)
                    {
                        num8 *= this.attachments.gripAsset.spread;
                    }
                    if (this.attachments.barrelAsset != null)
                    {
                        num8 *= this.attachments.barrelAsset.spread;
                    }
                    if (this.attachments.magazineAsset != null)
                    {
                        num8 *= this.attachments.magazineAsset.spread;
                    }
                    if (((ItemGunAsset)this.displayAsset).projectile == null)
                    {
                        BarricadeManager.sendShootSentry(base.transform);
                        byte pellets = this.attachments.magazineAsset.pellets;
                        for (byte b = 0; b < pellets; b += 1)
                        {
                            EPlayerKill eplayerKill = EPlayerKill.NONE;
                            uint        num9        = 0u;
                            float       num10       = 1f;
                            num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6));
                            Transform transform2;
                            float     magnitude3;
                            if (this.targetPlayer != null)
                            {
                                transform2 = this.targetPlayer.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            else
                            {
                                transform2 = this.targetZombie.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range;
                            num11  = 1f - num11;
                            num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip;
                            num11 *= 0.75f;
                            if (transform2 == null || Random.value > num11)
                            {
                                Vector3 vector8 = this.aimTransform.forward;
                                vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8.Normalize();
                                Ray ray;
                                ray..ctor(this.aimTransform.position, vector8);
                                RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER);
                                if (!(raycastInfo.transform == null))
                                {
                                    DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource"));
                                    if (raycastInfo.vehicle != null)
                                    {
                                        DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill);
                                    }
                                    else if (raycastInfo.transform != null)
                                    {
                                        if (raycastInfo.transform.CompareTag("Barricade"))
                                        {
                                            ushort id;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id))
                                            {
                                                ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id);
                                                if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Structure"))
                                        {
                                            ushort id2;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id2))
                                            {
                                                ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2);
                                                if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Resource"))
                                        {
                                            byte   x;
                                            byte   y;
                                            ushort index;
                                            if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index))
                                            {
                                                ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index);
                                                if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID)
                                                {
                                                    DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.section < 255)
                                        {
                                            InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>();
                                            if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                            {
                                                DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9);
                                            }
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Vector3 vector9 = Vector3.zero;
                                if (this.targetPlayer != null)
                                {
                                    vector9 = this.targetPlayer.look.aim.position;
                                }
                                else if (this.targetZombie != null)
                                {
                                    vector9 = this.targetZombie.transform.position;
                                    switch (this.targetZombie.speciality)
                                    {
                                    case EZombieSpeciality.NORMAL:
                                        vector9 += new Vector3(0f, 1.75f, 0f);
                                        break;

                                    case EZombieSpeciality.MEGA:
                                        vector9 += new Vector3(0f, 2.625f, 0f);
                                        break;

                                    case EZombieSpeciality.CRAWLER:
                                        vector9 += new Vector3(0f, 0.25f, 0f);
                                        break;

                                    case EZombieSpeciality.SPRINTER:
                                        vector9 += new Vector3(0f, 1f, 0f);
                                        break;
                                    }
                                }
                                DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true);
                                if (this.targetPlayer != null)
                                {
                                    DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill);
                                }
                                else if (this.targetZombie != null)
                                {
                                    DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9);
                                }
                            }
                        }
                    }
                    base.rebuildState();
                }
            }
            bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f;

            if (flag != this.isAlert)
            {
                this.isAlert = flag;
                if (!Dedicator.isDedicated)
                {
                    if (this.isAlert)
                    {
                        EffectManager.effect(92, base.transform.position, Vector3.up);
                    }
                    else
                    {
                        EffectManager.effect(93, base.transform.position, Vector3.up);
                    }
                }
                if (!this.isAlert)
                {
                    this.targetYaw = base.transform.localRotation.eulerAngles.y;
                }
            }
            if (this.power != null)
            {
                if (this.power.isWired)
                {
                    if (this.isAlert)
                    {
                        this.lastDrift = Time.realtimeSinceStartup;
                        this.yaw       = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime);
                    }
                    else
                    {
                        this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime);
                    }
                    this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime);
                    this.yawTransform.rotation        = Quaternion.Euler(-90f, 0f, this.yaw);
                    this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch);
                }
                if (!Dedicator.isDedicated)
                {
                    if (this.onGameObject != null)
                    {
                        this.onGameObject.SetActive(this.isAlert && this.power.isWired);
                    }
                    if (this.onModelGameObject != null)
                    {
                        this.onModelGameObject.SetActive(this.isAlert);
                        if (this.onMaterial != null)
                        {
                            this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color);
                        }
                    }
                    if (this.offGameObject != null)
                    {
                        this.offGameObject.SetActive(!this.isAlert && this.power.isWired);
                    }
                    if (this.offModelGameObject != null)
                    {
                        this.offModelGameObject.SetActive(!this.isAlert);
                        if (this.offMaterial != null)
                        {
                            this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color);
                        }
                    }
                    if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null)
                    {
                        this.muzzleEmitter.GetComponent <Light>().enabled = false;
                    }
                }
            }
        }
示例#10
0
        // Token: 0x06002878 RID: 10360 RVA: 0x000F5474 File Offset: 0x000F3874
        private void arenaClear()
        {
            VehicleManager.askVehicleDestroyAll();
            BarricadeManager.askClearAllBarricades();
            StructureManager.askClearAllStructures();
            ItemManager.askClearAllItems();
            EffectManager.askEffectClearAll();
            ObjectManager.askClearAllObjects();
            LevelManager.arenaPlayers.Clear();
            Vector3 vector = Vector3.zero;
            float   num    = (float)Level.size / 2f;

            if (Level.info.configData.Use_Arena_Compactor)
            {
                if (LevelManager.arenaNodes.Count > 0)
                {
                    ArenaNode arenaNode = LevelManager.arenaNodes[UnityEngine.Random.Range(0, LevelManager.arenaNodes.Count)];
                    vector   = arenaNode.point;
                    vector.y = 0f;
                    num      = arenaNode.radius;
                }
            }
            else
            {
                num = 16384f;
            }
            float   compactorSpeed = LevelManager.compactorSpeed;
            Vector3 vector2;
            float   num2;

            if (Level.info.configData.Use_Arena_Compactor)
            {
                if (Provider.modeConfigData.Events.Arena_Use_Compactor_Pause)
                {
                    this.getArenaTarget(vector, num, out vector2, out num2);
                }
                else
                {
                    vector2 = vector;
                    num2    = 0.5f;
                }
            }
            else
            {
                vector2 = vector;
                num2    = num;
            }
            base.channel.send("tellArenaOrigin", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
            {
                vector,
                num,
                vector,
                num,
                vector2,
                num2,
                compactorSpeed,
                (byte)(Provider.modeConfigData.Events.Arena_Clear_Timer + Provider.modeConfigData.Events.Arena_Compactor_Delay_Timer)
            });
            LevelManager.arenaState = EArenaState.WARMUP;
            base.channel.send("tellLevelTimer", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
            {
                (byte)Provider.modeConfigData.Events.Arena_Clear_Timer
            });
        }
示例#11
0
		// Token: 0x06002AEE RID: 10990 RVA: 0x0010AF60 File Offset: 0x00109360
		public void simulate(uint simulation, bool inputLeanLeft, bool inputLeanRight)
		{
			if (base.player.stance.stance != EPlayerStance.CLIMB && base.player.stance.stance != EPlayerStance.SPRINT && base.player.stance.stance != EPlayerStance.DRIVING && base.player.stance.stance != EPlayerStance.SITTING)
			{
				if (inputLeanLeft)
				{
					PhysicsUtility.raycast(new Ray(base.transform.position + Vector3.up, -base.transform.right), out this.wall, 1.2f, RayMasks.BLOCK_LEAN, QueryTriggerInteraction.UseGlobal);
					if (this.wall.transform == null)
					{
						this._lean = 1;
						this.leanObstructed = false;
					}
					else
					{
						this._lean = 0;
						this.leanObstructed = true;
					}
				}
				else if (inputLeanRight)
				{
					PhysicsUtility.raycast(new Ray(base.transform.position + Vector3.up, base.transform.right), out this.wall, 1.2f, RayMasks.BLOCK_LEAN, QueryTriggerInteraction.UseGlobal);
					if (this.wall.transform == null)
					{
						this._lean = -1;
						this.leanObstructed = false;
					}
					else
					{
						this._lean = 0;
						this.leanObstructed = true;
					}
				}
				else
				{
					this._lean = 0;
					this.leanObstructed = false;
				}
			}
			else
			{
				this._lean = 0;
				this.leanObstructed = false;
			}
			if (this.lastLean != this.lean)
			{
				this.lastLean = this.lean;
				if (Provider.isServer)
				{
					if ((this.lean == -1 || this.lean == 1) && this.captorStrength > 0)
					{
						this.captorStrength -= 1;
						if (this.captorStrength == 0)
						{
							this.captorID = CSteamID.Nil;
							this.captorItem = 0;
							this.sendGesture(EPlayerGesture.ARREST_STOP, true);
							EffectManager.sendEffect(36, EffectManager.MEDIUM, base.transform.position, Vector3.up);
						}
					}
					base.channel.send("tellLean", ESteamCall.NOT_OWNER, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[]
					{
						(byte)(this.lean + 1)
					});
				}
			}
		}
示例#12
0
 public void askTakeItem(CSteamID steamID, byte x, byte y, uint instanceID, byte to_x, byte to_y, byte to_rot, byte to_page)
 {
     if (Provider.isServer)
     {
         if (!Regions.checkSafe((int)x, (int)y))
         {
             return;
         }
         Player player = PlayerTool.getPlayer(steamID);
         if (player == null)
         {
             return;
         }
         if (player.life.isDead)
         {
             return;
         }
         if (!player.tryToPerformRateLimitedAction())
         {
             return;
         }
         if (player.animator.gesture == EPlayerGesture.ARREST_START)
         {
             return;
         }
         ItemRegion itemRegion = ItemManager.regions[(int)x, (int)y];
         ushort     num        = 0;
         while ((int)num < itemRegion.items.Count)
         {
             if (itemRegion.items[(int)num].instanceID == instanceID)
             {
                 if (Dedicator.isDedicated && (itemRegion.items[(int)num].point - player.transform.position).sqrMagnitude > 400f)
                 {
                     return;
                 }
                 bool flag;
                 if (to_page == 255)
                 {
                     flag = player.inventory.tryAddItem(ItemManager.regions[(int)x, (int)y].items[(int)num].item, true);
                 }
                 else
                 {
                     flag = player.inventory.tryAddItem(ItemManager.regions[(int)x, (int)y].items[(int)num].item, to_x, to_y, to_page, to_rot);
                 }
                 if (flag)
                 {
                     if (!player.equipment.wasTryingToSelect && !player.equipment.isSelected)
                     {
                         player.animator.sendGesture(EPlayerGesture.PICKUP, true);
                     }
                     EffectManager.sendEffect(7, EffectManager.SMALL, ItemManager.regions[(int)x, (int)y].items[(int)num].point);
                     ItemManager.regions[(int)x, (int)y].items.RemoveAt((int)num);
                     player.sendStat(EPlayerStat.FOUND_ITEMS);
                     base.channel.send("tellTakeItem", ESteamCall.CLIENTS, x, y, ItemManager.ITEM_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                     {
                         x,
                         y,
                         instanceID
                     });
                 }
                 else
                 {
                     player.sendMessage(EPlayerMessage.SPACE);
                 }
                 return;
             }
             else
             {
                 num += 1;
             }
         }
     }
 }
示例#13
0
 public void detonate(CSteamID killer)
 {
     EffectManager.sendEffect(this.explosion2, EffectManager.LARGE, base.transform.position);
     DamageTool.explode(base.transform.position, this.range2, EDeathCause.CHARGE, killer, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, EExplosionDamageType.CONVENTIONAL, 32f, true);
     BarricadeManager.damage(base.transform, 5f, 1f, false);
 }
示例#14
0
 public void Explode()
 {
     DamageTool.explode(base.transform.position, this.range, EDeathCause.GRENADE, this.killer, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, EExplosionDamageType.CONVENTIONAL, 32f, true);
     EffectManager.sendEffect(this.explosion, EffectManager.LARGE, base.transform.position);
     Object.Destroy(base.gameObject);
 }
        // Token: 0x060028FE RID: 10494 RVA: 0x000FA378 File Offset: 0x000F8778
        public static void damage(Transform resource, Vector3 direction, float damage, float times, float drop, out EPlayerKill kill, out uint xp)
        {
            xp   = 0u;
            kill = EPlayerKill.NONE;
            byte b;
            byte b2;

            if (Regions.tryGetCoordinate(resource.position, out b, out b2))
            {
                List <ResourceSpawnpoint> list = LevelGround.trees[(int)b, (int)b2];
                ushort num = 0;
                while ((int)num < list.Count)
                {
                    if (resource == list[(int)num].model)
                    {
                        if (!list[(int)num].isDead)
                        {
                            ushort num2 = (ushort)(damage * times);
                            list[(int)num].askDamage(num2);
                            if (list[(int)num].isDead)
                            {
                                kill = EPlayerKill.RESOURCE;
                                ResourceAsset asset = list[(int)num].asset;
                                if (list[(int)num].asset != null)
                                {
                                    if (asset.explosion != 0)
                                    {
                                        if (asset.hasDebris)
                                        {
                                            EffectManager.sendEffect(asset.explosion, b, b2, ResourceManager.RESOURCE_REGIONS, resource.position + Vector3.up * 8f);
                                        }
                                        else
                                        {
                                            EffectManager.sendEffect(asset.explosion, b, b2, ResourceManager.RESOURCE_REGIONS, resource.position);
                                        }
                                    }
                                    if (asset.rewardID != 0)
                                    {
                                        direction.y = 0f;
                                        direction.Normalize();
                                        int num3 = (int)((float)UnityEngine.Random.Range((int)asset.rewardMin, (int)(asset.rewardMax + 1)) * drop);
                                        for (int i = 0; i < num3; i++)
                                        {
                                            ushort num4 = SpawnTableTool.resolve(asset.rewardID);
                                            if (num4 != 0)
                                            {
                                                if (asset.hasDebris)
                                                {
                                                    ItemManager.dropItem(new Item(num4, EItemOrigin.NATURE), resource.position + direction * (float)(2 + i) + new Vector3(0f, 2f, 0f), false, Dedicator.isDedicated, true);
                                                }
                                                else
                                                {
                                                    ItemManager.dropItem(new Item(num4, EItemOrigin.NATURE), resource.position + new Vector3(UnityEngine.Random.Range(-2f, 2f), 2f, UnityEngine.Random.Range(-2f, 2f)), false, Dedicator.isDedicated, true);
                                                }
                                            }
                                        }
                                    }
                                    else
                                    {
                                        if (asset.log != 0)
                                        {
                                            int num5 = (int)((float)UnityEngine.Random.Range(3, 7) * drop);
                                            for (int j = 0; j < num5; j++)
                                            {
                                                ItemManager.dropItem(new Item(asset.log, EItemOrigin.NATURE), resource.position + direction * (float)(2 + j * 2) + Vector3.up, false, Dedicator.isDedicated, true);
                                            }
                                        }
                                        if (asset.stick != 0)
                                        {
                                            int num6 = (int)((float)UnityEngine.Random.Range(2, 5) * drop);
                                            for (int k = 0; k < num6; k++)
                                            {
                                                float f = UnityEngine.Random.Range(0f, 6.28318548f);
                                                ItemManager.dropItem(new Item(asset.stick, EItemOrigin.NATURE), resource.position + new Vector3(Mathf.Sin(f) * 3f, 1f, Mathf.Cos(f) * 3f), false, Dedicator.isDedicated, true);
                                            }
                                        }
                                    }
                                    xp = asset.rewardXP;
                                }
                                ResourceManager.manager.channel.send("tellResourceDead", ESteamCall.ALL, b, b2, ResourceManager.RESOURCE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                                {
                                    b,
                                    b2,
                                    num,
                                    direction * (float)num2
                                });
                            }
                        }
                        break;
                    }
                    num += 1;
                }
            }
        }
示例#16
0
 // Token: 0x06002219 RID: 8729 RVA: 0x000BB8A8 File Offset: 0x000B9CA8
 private void OnTriggerEnter(Collider other)
 {
     if (other.isTrigger)
     {
         return;
     }
     if (Time.realtimeSinceStartup - this.lastActive < 0.25f)
     {
         return;
     }
     if (other.transform == base.transform.parent)
     {
         return;
     }
     if (Provider.isServer)
     {
         if (this.isExplosive)
         {
             if (other.transform.CompareTag("Player"))
             {
                 if (Provider.isPvP && !other.transform.parent.CompareTag("Vehicle"))
                 {
                     EffectManager.sendEffect(this.explosion2, EffectManager.LARGE, base.transform.position);
                     List <EPlayerKill> list;
                     DamageTool.explode(base.transform.position, this.range2, EDeathCause.LANDMINE, CSteamID.Nil, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, out list, EExplosionDamageType.CONVENTIONAL, 32f, true, false);
                 }
             }
             else
             {
                 EffectManager.sendEffect(this.explosion2, EffectManager.LARGE, base.transform.position);
                 List <EPlayerKill> list2;
                 DamageTool.explode(base.transform.position, this.range2, EDeathCause.LANDMINE, CSteamID.Nil, this.playerDamage, this.zombieDamage, this.animalDamage, this.barricadeDamage, this.structureDamage, this.vehicleDamage, this.resourceDamage, this.objectDamage, out list2, EExplosionDamageType.CONVENTIONAL, 32f, true, false);
             }
         }
         else if (other.transform.CompareTag("Player"))
         {
             if (Provider.isPvP && !other.transform.parent.CompareTag("Vehicle"))
             {
                 Player player = DamageTool.getPlayer(other.transform);
                 if (player != null)
                 {
                     EPlayerKill eplayerKill;
                     DamageTool.damage(player, EDeathCause.SHRED, ELimb.SPINE, CSteamID.Nil, Vector3.up, this.playerDamage, 1f, out eplayerKill);
                     if (this.isBroken)
                     {
                         player.life.breakLegs();
                     }
                     EffectManager.sendEffect(5, EffectManager.SMALL, base.transform.position + Vector3.up, Vector3.down);
                     BarricadeManager.damage(base.transform.parent, 5f, 1f, false);
                 }
             }
         }
         else if (other.transform.CompareTag("Agent"))
         {
             Zombie zombie = DamageTool.getZombie(other.transform);
             if (zombie != null)
             {
                 EPlayerKill eplayerKill2;
                 uint        num;
                 DamageTool.damage(zombie, base.transform.forward, this.zombieDamage, 1f, out eplayerKill2, out num);
                 EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, base.transform.position + Vector3.up, Vector3.down);
                 BarricadeManager.damage(base.transform.parent, (!zombie.isHyper) ? 5f : 10f, 1f, false);
             }
             else
             {
                 Animal animal = DamageTool.getAnimal(other.transform);
                 if (animal != null)
                 {
                     EPlayerKill eplayerKill3;
                     uint        num2;
                     DamageTool.damage(animal, base.transform.forward, this.animalDamage, 1f, out eplayerKill3, out num2);
                     EffectManager.sendEffect(5, EffectManager.SMALL, base.transform.position + Vector3.up, Vector3.down);
                     BarricadeManager.damage(base.transform.parent, 5f, 1f, false);
                 }
             }
         }
     }
 }
示例#17
0
        // Token: 0x0600280E RID: 10254 RVA: 0x000F2934 File Offset: 0x000F0D34
        public static Transform effect(ushort id, Vector3 point, Vector3 normal)
        {
            EffectAsset effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, id);

            if (effectAsset == null)
            {
                return(null);
            }
            if (effectAsset.splatterTemperature != EPlayerTemperature.NONE)
            {
                Transform transform = new GameObject().transform;
                transform.name       = "Temperature";
                transform.parent     = Level.effects;
                transform.position   = point + Vector3.down * -2f;
                transform.localScale = Vector3.one * 6f;
                transform.gameObject.SetActive(false);
                transform.gameObject.AddComponent <TemperatureTrigger>().temperature = effectAsset.splatterTemperature;
                transform.gameObject.SetActive(true);
                UnityEngine.Object.Destroy(transform.gameObject, effectAsset.splatterLifetime - effectAsset.splatterLifetimeSpread);
            }
            if (Dedicator.isDedicated)
            {
                if (!effectAsset.spawnOnDedicatedServer)
                {
                    return(null);
                }
            }
            else if (GraphicsSettings.effectQuality == EGraphicQuality.OFF && !effectAsset.splatterLiquid)
            {
                return(null);
            }
            Quaternion quaternion = Quaternion.LookRotation(normal);

            if (effectAsset.randomizeRotation)
            {
                quaternion *= Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360));
            }
            Transform transform2 = EffectManager.pool.Instantiate(effectAsset.effect, point, quaternion).transform;

            transform2.name   = id.ToString();
            transform2.parent = Level.effects;
            if (effectAsset.splatter > 0 && (!effectAsset.gore || OptionsSettings.gore))
            {
                for (int i = 0; i < (int)(effectAsset.splatter * ((effectAsset.splatterLiquid || !(Player.player != null) || Player.player.skills.boost != EPlayerBoost.SPLATTERIFIC) ? 1 : 8)); i++)
                {
                    RaycastHit raycastHit;
                    if (effectAsset.splatterLiquid)
                    {
                        float f        = UnityEngine.Random.Range(0f, 6.28318548f);
                        float num      = UnityEngine.Random.Range(1f, 6f);
                        Ray   ray      = new Ray(point + new Vector3(Mathf.Cos(f) * num, 0f, Mathf.Sin(f) * num), Vector3.down);
                        int   splatter = RayMasks.SPLATTER;
                        LandscapeHoleUtility.raycastIgnoreLandscapeIfNecessary(ray, 8f, ref splatter);
                        Physics.Raycast(ray, out raycastHit, 8f, splatter);
                    }
                    else
                    {
                        Ray ray2      = new Ray(point, -2f * normal + new Vector3(UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f)));
                        int splatter2 = RayMasks.SPLATTER;
                        LandscapeHoleUtility.raycastIgnoreLandscapeIfNecessary(ray2, 8f, ref splatter2);
                        Physics.Raycast(ray2, out raycastHit, 8f, splatter2);
                    }
                    if (raycastHit.transform != null)
                    {
                        EPhysicsMaterial material = DamageTool.getMaterial(raycastHit.point, raycastHit.transform, raycastHit.collider);
                        if (!PhysicsTool.isMaterialDynamic(material))
                        {
                            float     num2       = UnityEngine.Random.Range(1f, 2f);
                            Transform transform3 = EffectManager.pool.Instantiate(effectAsset.splatters[UnityEngine.Random.Range(0, effectAsset.splatters.Length)], raycastHit.point + raycastHit.normal * UnityEngine.Random.Range(0.04f, 0.06f), Quaternion.LookRotation(raycastHit.normal) * Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360))).transform;
                            transform3.name       = "Splatter";
                            transform3.parent     = Level.effects;
                            transform3.localScale = new Vector3(num2, num2, num2);
                            transform3.gameObject.SetActive(true);
                            if (effectAsset.splatterLifetime > 1.401298E-45f)
                            {
                                EffectManager.pool.Destroy(transform3.gameObject, effectAsset.splatterLifetime + UnityEngine.Random.Range(-effectAsset.splatterLifetimeSpread, effectAsset.splatterLifetimeSpread));
                            }
                            else
                            {
                                EffectManager.pool.Destroy(transform3.gameObject, GraphicsSettings.effect);
                            }
                        }
                    }
                }
            }
            if (effectAsset.gore)
            {
                transform2.GetComponent <ParticleSystem>().emission.enabled = OptionsSettings.gore;
            }
            if (!effectAsset.isStatic && transform2.GetComponent <AudioSource>() != null)
            {
                transform2.GetComponent <AudioSource>().pitch = UnityEngine.Random.Range(0.9f, 1.1f);
            }
            if (effectAsset.lifetime > 1.401298E-45f)
            {
                EffectManager.pool.Destroy(transform2.gameObject, effectAsset.lifetime + UnityEngine.Random.Range(-effectAsset.lifetimeSpread, effectAsset.lifetimeSpread));
            }
            else
            {
                float        num3      = 0f;
                MeshRenderer component = transform2.GetComponent <MeshRenderer>();
                if (component == null)
                {
                    ParticleSystem component2 = transform2.GetComponent <ParticleSystem>();
                    if (component2 != null)
                    {
                        if (component2.main.loop)
                        {
                            num3 = component2.main.startLifetime.constantMax;
                        }
                        else
                        {
                            num3 = component2.main.duration + component2.main.startLifetime.constantMax;
                        }
                    }
                    AudioSource component3 = transform2.GetComponent <AudioSource>();
                    if (component3 != null && component3.clip != null && component3.clip.length > num3)
                    {
                        num3 = component3.clip.length;
                    }
                }
                if (num3 < 1.401298E-45f)
                {
                    num3 = GraphicsSettings.effect;
                }
                EffectManager.pool.Destroy(transform2.gameObject, num3);
            }
            if (effectAsset.blast > 0 && GraphicsSettings.blast && GraphicsSettings.renderMode == ERenderMode.DEFERRED)
            {
                EffectManager.effect(effectAsset.blast, point, new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), 1f, UnityEngine.Random.Range(-0.1f, 0.1f)));
            }
            return(transform2);
        }
示例#18
0
        public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true)
        {
            DamageTool.explosionRangeComparator.point = point;
            float num = damageRadius * damageRadius;

            DamageTool.regionsInRadius.Clear();
            Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius);
            if (structureDamage > 0.5f)
            {
                DamageTool.structuresInRadius.Clear();
                StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius);
                DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int i = 0; i < DamageTool.structuresInRadius.Count; i++)
                {
                    Transform transform = DamageTool.structuresInRadius[i];
                    if (!(transform == null))
                    {
                        ushort id;
                        if (ushort.TryParse(transform.name, out id))
                        {
                            ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id);
                            if (itemStructureAsset != null && !itemStructureAsset.proofExplosion)
                            {
                                Vector3 vector    = transform.transform.position - point;
                                float   magnitude = vector.magnitude;
                                Vector3 vector2   = vector / magnitude;
                                if (magnitude > 0.5f)
                                {
                                    RaycastHit raycastHit;
                                    PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                    if (raycastHit.transform != null && raycastHit.transform != transform.transform)
                                    {
                                        goto IL_154;
                                    }
                                }
                                StructureManager.damage(transform, vector.normalized, structureDamage, 1f - magnitude / damageRadius, true);
                            }
                        }
                    }
                    IL_154 :;
                }
            }
            if (resourceDamage > 0.5f)
            {
                DamageTool.resourcesInRadius.Clear();
                ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius);
                DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++)
                {
                    Transform transform2 = DamageTool.resourcesInRadius[j];
                    if (!(transform2 == null))
                    {
                        Vector3 vector3    = transform2.transform.position - point;
                        float   magnitude2 = vector3.magnitude;
                        Vector3 vector4    = vector3 / magnitude2;
                        if (magnitude2 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector4), out raycastHit, magnitude2 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != transform2.transform)
                            {
                                goto IL_26D;
                            }
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        ResourceManager.damage(transform2, vector3.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2);
                    }
                    IL_26D :;
                }
            }
            if (objectDamage > 0.5f)
            {
                DamageTool.objectsInRadius.Clear();
                ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius);
                DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int k = 0; k < DamageTool.objectsInRadius.Count; k++)
                {
                    Transform transform3 = DamageTool.objectsInRadius[k];
                    if (!(transform3 == null))
                    {
                        InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>();
                        if (!(component == null))
                        {
                            if (!component.asset.rubbleProofExplosion)
                            {
                                for (byte b = 0; b < component.getSectionCount(); b += 1)
                                {
                                    Transform section = component.getSection(b);
                                    Vector3   vector5 = section.position - point;
                                    if (vector5.sqrMagnitude < num)
                                    {
                                        float   magnitude3 = vector5.magnitude;
                                        Vector3 vector6    = vector5 / magnitude3;
                                        if (magnitude3 > 0.5f)
                                        {
                                            RaycastHit raycastHit;
                                            PhysicsUtility.raycast(new Ray(point, vector6), out raycastHit, magnitude3 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                            if (raycastHit.transform != null && raycastHit.transform != transform3.transform)
                                            {
                                                goto IL_3CA;
                                            }
                                        }
                                        EPlayerKill eplayerKill;
                                        uint        num2;
                                        ObjectManager.damage(transform3, vector5.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2);
                                    }
                                    IL_3CA :;
                                }
                            }
                        }
                    }
                }
            }
            if (barricadeDamage > 0.5f)
            {
                DamageTool.barricadesInRadius.Clear();
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius);
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius);
                DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++)
                {
                    Transform transform4 = DamageTool.barricadesInRadius[l];
                    if (!(transform4 == null))
                    {
                        Vector3 vector7    = transform4.transform.position - point;
                        float   magnitude4 = vector7.magnitude;
                        Vector3 vector8    = vector7 / magnitude4;
                        if (magnitude4 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector8), out raycastHit, magnitude4 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != transform4.transform)
                            {
                                goto IL_52A;
                            }
                        }
                        ushort id2;
                        if (ushort.TryParse(transform4.name, out id2))
                        {
                            ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2);
                            if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion)
                            {
                                BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true);
                            }
                        }
                    }
                    IL_52A :;
                }
            }
            if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f)
            {
                DamageTool.playersInRadius.Clear();
                PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius);
                for (int m = 0; m < DamageTool.playersInRadius.Count; m++)
                {
                    Player player = DamageTool.playersInRadius[m];
                    if (!(player == null) && !player.life.isDead)
                    {
                        if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire)
                        {
                            Vector3 vector9    = player.transform.position - point;
                            float   magnitude5 = vector9.magnitude;
                            Vector3 vector10   = vector9 / magnitude5;
                            if (magnitude5 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector10), out raycastHit, magnitude5 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                if (raycastHit.transform != null && raycastHit.transform != player.transform)
                                {
                                    goto IL_760;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector10);
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up);
                            }
                            float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f);
                            if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null)
                            {
                                num3 *= player.movement.getVehicle().asset.passengerExplosionArmor;
                            }
                            EPlayerKill eplayerKill;
                            DamageTool.damage(player, cause, ELimb.SPINE, killer, vector10, playerDamage, num3, out eplayerKill);
                        }
                    }
                    IL_760 :;
                }
            }
            if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f)
            {
                DamageTool.zombiesInRadius.Clear();
                ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius);
                for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++)
                {
                    Zombie zombie = DamageTool.zombiesInRadius[n];
                    if (!(zombie == null) && !zombie.isDead)
                    {
                        if (damageType == EExplosionDamageType.ZOMBIE_FIRE)
                        {
                            if (zombie.speciality == EZombieSpeciality.NORMAL)
                            {
                                ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER);
                            }
                        }
                        else
                        {
                            Vector3 vector11   = zombie.transform.position - point;
                            float   magnitude6 = vector11.magnitude;
                            Vector3 vector12   = vector11 / magnitude6;
                            if (magnitude6 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector12), out raycastHit, magnitude6 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                if (raycastHit.transform != null && raycastHit.transform != zombie.transform)
                                {
                                    goto IL_90E;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector12);
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up);
                            }
                            EPlayerKill eplayerKill;
                            uint        num2;
                            DamageTool.damage(zombie, vector12, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2);
                        }
                    }
                    IL_90E :;
                }
            }
            if (animalDamage > 0.5f)
            {
                DamageTool.animalsInRadius.Clear();
                AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius);
                for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++)
                {
                    Animal animal = DamageTool.animalsInRadius[num4];
                    if (!(animal == null) && !animal.isDead)
                    {
                        Vector3 vector13   = animal.transform.position - point;
                        float   magnitude7 = vector13.magnitude;
                        Vector3 vector14   = vector13 / magnitude7;
                        if (magnitude7 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector14), out raycastHit, magnitude7 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != animal.transform)
                            {
                                goto IL_A6A;
                            }
                        }
                        if (playImpactEffect)
                        {
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector14);
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up);
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        DamageTool.damage(animal, vector14, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2);
                    }
                    IL_A6A :;
                }
            }
            if (vehicleDamage > 0.5f)
            {
                DamageTool.vehiclesInRadius.Clear();
                VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius);
                for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++)
                {
                    InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5];
                    if (!(interactableVehicle == null) && !interactableVehicle.isDead)
                    {
                        Vector3 vector15   = interactableVehicle.transform.position - point;
                        float   magnitude8 = vector15.magnitude;
                        Vector3 vector16   = vector15 / magnitude8;
                        if (magnitude8 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector16), out raycastHit, magnitude8 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform)
                            {
                                goto IL_B6C;
                            }
                        }
                        VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false);
                    }
                    IL_B6C :;
                }
            }
            AlertTool.alert(point, alertRadius);
        }