示例#1
0
        protected override void ResourceLoader()
        {
            Console.WriteLine("loading font palette");
            Stream palStream = (Stream)mpq.GetResource("glue\\Palmm\\tFont.pcx");
            Pcx    pcx       = new Pcx();

            pcx.ReadFromStream(palStream, -1, -1);

            pal = pcx.RgbData;

            Console.WriteLine("loading font");
            fnt = GuiUtil.GetFonts(mpq)[3];

            Console.WriteLine("loading markup");
            LoadMarkup();

            /* set things up so we're ready to go */
            millisDelay    = 4000;
            pageEnumerator = pages.GetEnumerator();
            AdvanceToNextPage();
        }
示例#2
0
        protected override void ResourceLoader()
        {
            base.ResourceLoader();

            /* create the element corresponding to the hud */
            hudElement         = new ImageElement(this, 0, 0, 640, 480, TranslucentIndex);
            hudElement.Text    = String.Format(Builtins.Game_ConsolePcx, Util.RaceCharLower[(int)Game.Instance.Race]);
            hudElement.Visible = true;
            Elements.Add(hudElement);

            /* create the portrait playing area */
            portraitElement         = new MovieElement(this, 415, 415, 48, 48, false);
            portraitElement.Visible = true;
            Elements.Add(portraitElement);

            Pcx pcx = new Pcx();

            pcx.ReadFromStream((Stream)mpq.GetResource("game\\tunit.pcx"), -1, -1);
            //unit_palette = pcx.Palette;

            pcx = new Pcx();
            pcx.ReadFromStream((Stream)mpq.GetResource("tileset\\badlands\\dark.pcx"), 0, 0);
            tileset_palette = pcx.Palette;

            if (scenario.Tileset == Tileset.Platform)
            {
                Spk starfield = (Spk)mpq.GetResource("parallax\\star.spk");

                starfield_layers = new Surface [starfield.Layers.Length];
                for (int i = 0; i < starfield_layers.Length; i++)
                {
                    starfield_layers[i] = new Surface(Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y);

                    starfield_layers[i].TransparentColor = Color.Black;

                    for (int o = 0; o < starfield.Layers[i].Objects.Length; o++)
                    {
                        ParallaxObject obj = starfield.Layers[i].Objects[o];

                        starfield_layers[i].Fill(new Rectangle(new Point(obj.X, obj.Y), new Size(2, 2)),
                                                 Color.White);
                    }
                }
            }

            mapRenderer = new MapRenderer(mpq, scenario, Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y);

            // load the cursors we'll show when scrolling with the mouse
            string[] cursornames = new string[] {
                "cursor\\ScrollUL.grp",
                "cursor\\ScrollU.grp",
                "cursor\\ScrollUR.grp",
                "cursor\\ScrollR.grp",
                "cursor\\ScrollDR.grp",
                "cursor\\ScrollD.grp",
                "cursor\\ScrollDL.grp",
                "cursor\\ScrollL.grp",
            };
            ScrollCursors = new CursorAnimator [cursornames.Length];
            for (int i = 0; i < cursornames.Length; i++)
            {
                ScrollCursors[i] = new CursorAnimator((Grp)mpq.GetResource(cursornames[i]),
                                                      effectpal.Palette);
                ScrollCursors[i].SetHotSpot(60, 60);
            }

            // load the mag cursors
            string[] magcursornames = new string[] {
                "cursor\\MagG.grp",
                "cursor\\MagY.grp",
                "cursor\\MagR.grp"
            };
            MagCursors = new CursorAnimator [magcursornames.Length];
            for (int i = 0; i < magcursornames.Length; i++)
            {
                MagCursors[i] = new CursorAnimator((Grp)mpq.GetResource(magcursornames[i]),
                                                   effectpal.Palette);
                MagCursors[i].SetHotSpot(60, 60);
            }

            // load the targeting cursors
            string[] targetcursornames = new string[] {
                "cursor\\TargG.grp",
                "cursor\\TargY.grp",
                "cursor\\TargR.grp"
            };
            TargetCursors = new CursorAnimator [targetcursornames.Length];
            for (int i = 0; i < targetcursornames.Length; i++)
            {
                TargetCursors[i] = new CursorAnimator((Grp)mpq.GetResource(targetcursornames[i]),
                                                      effectpal.Palette);
                TargetCursors[i].SetHotSpot(60, 60);
            }

            /* the following could be made global to speed up the entry to the game screen.. */
            statTxt = (Tbl)mpq.GetResource("rez\\stat_txt.tbl");

            // load the wireframe image info
            wireframe = (Grp)mpq.GetResource("unit\\wirefram\\wirefram.grp");

            // load the command icons
            cmdicons = (Grp)mpq.GetResource("unit\\cmdbtns\\cmdicons.grp");
            pcx      = new Pcx();
            pcx.ReadFromStream((Stream)mpq.GetResource("unit\\cmdbtns\\ticon.pcx"), 0, 0);
            cmdicon_palette = pcx.Palette;

            // create the wireframe display element
            wireframeElement         = new GrpElement(this, wireframe, cmdicon_palette, 170, 390);
            wireframeElement.Visible = false;
            Elements.Add(wireframeElement);

            labelElements = new LabelElement [(int)HudLabels.Count];

            labelElements[(int)HudLabels.UnitName] = new LabelElement(this, fontpal.Palette,
                                                                      GuiUtil.GetFonts(Mpq)[1],
                                                                      254, 390);
            labelElements[(int)HudLabels.ResourceUsed] = new LabelElement(this, fontpal.Palette,
                                                                          GuiUtil.GetFonts(Mpq)[0],
                                                                          292, 420);
            labelElements[(int)HudLabels.ResourceProvided] = new LabelElement(this, fontpal.Palette,
                                                                              GuiUtil.GetFonts(Mpq)[0],
                                                                              292, 434);
            labelElements[(int)HudLabels.ResourceTotal] = new LabelElement(this, fontpal.Palette,
                                                                           GuiUtil.GetFonts(Mpq)[0],
                                                                           292, 448);
            labelElements[(int)HudLabels.ResourceMax] = new LabelElement(this, fontpal.Palette,
                                                                         GuiUtil.GetFonts(Mpq)[0],
                                                                         292, 462);

            for (int i = 0; i < labelElements.Length; i++)
            {
                Elements.Add(labelElements[i]);
            }

            cmdButtonElements = new GrpButtonElement[9];
            int x = 0;
            int y = 0;

            for (int i = 0; i < cmdButtonElements.Length; i++)
            {
                cmdButtonElements[i] = new GrpButtonElement(this, cmdicons, cmdicon_palette, button_xs[x], button_ys[y]);
                x++;
                if (x == 3)
                {
                    x = 0;
                    y++;
                }
                cmdButtonElements[i].Visible = false;
                Elements.Add(cmdButtonElements[i]);
            }

            PlaceInitialUnits();

            Events.Tick += ScrollTick;
        }
示例#3
0
        public static void Redraw()
        {
#if !RELEASE
            Rectangle fps_rect = Rectangle.Empty;
            if (show_fps)
            {
                fps_rect = new Rectangle(new Point(10, 10), new Size(80, 30));
                frame_count++;
                if (frame_count == 50)
                {
                    DateTime after = DateTime.Now;

                    fps         = 1.0 / (after - last_time).TotalSeconds * 50;
                    last_time   = after;
                    frame_count = 0;

                    /* make sure we invalidate the region where we're going to draw the fps/related info */
                    Invalidate(fps_rect);
                }
            }
#endif
            //Console.WriteLine ("Redraw");

            if (Painting != null)
            {
                Painting(null, EventArgs.Empty);
            }

            if (dirty.IsEmpty)
            {
                return;
            }

            //Console.WriteLine (" + dirty = {0}", dirty);

            total_elapsed = 0;

            now = DateTime.Now;

            paintingSurface.ClipRectangle = dirty;

#if !RELEASE
            if (debug_dirty)
            {
                paintingSurface.Fill(dirty, Color.Red);
                paintingSurface.Update();
            }
#endif
            paintingSurface.Fill(dirty, Color.Black);

            for (Layer i = Layer.Background; i < Layer.Count; i++)
            {
                DrawLayer(layers[(int)i]);
            }

#if !RELEASE
            if (show_fps)
            {
                if (fps_surface != null)
                {
                    fps_surface.Dispose();
                }

                fps_surface = GuiUtil.ComposeText(String.Format("fps: {0,0:F}", fps),
                                                  GuiUtil.GetFonts(Game.Instance.PlayingMpq)[1],
                                                  fontpal);

                paintingSurface.Blit(fps_surface, new Point(10, 10));
            }
#endif

            paintingSurface.Update();

            paintingSurface.ClipRectangle = paintingSurface.Rectangle;
            dirty = Rectangle.Empty;

            total_elapsed = (DateTime.Now - now).Milliseconds;
        }