protected override void ResourceLoader() { Console.WriteLine("loading font palette"); Stream palStream = (Stream)mpq.GetResource("glue\\Palmm\\tFont.pcx"); Pcx pcx = new Pcx(); pcx.ReadFromStream(palStream, -1, -1); pal = pcx.RgbData; Console.WriteLine("loading font"); fnt = GuiUtil.GetFonts(mpq)[3]; Console.WriteLine("loading markup"); LoadMarkup(); /* set things up so we're ready to go */ millisDelay = 4000; pageEnumerator = pages.GetEnumerator(); AdvanceToNextPage(); }
protected override void ResourceLoader() { base.ResourceLoader(); /* create the element corresponding to the hud */ hudElement = new ImageElement(this, 0, 0, 640, 480, TranslucentIndex); hudElement.Text = String.Format(Builtins.Game_ConsolePcx, Util.RaceCharLower[(int)Game.Instance.Race]); hudElement.Visible = true; Elements.Add(hudElement); /* create the portrait playing area */ portraitElement = new MovieElement(this, 415, 415, 48, 48, false); portraitElement.Visible = true; Elements.Add(portraitElement); Pcx pcx = new Pcx(); pcx.ReadFromStream((Stream)mpq.GetResource("game\\tunit.pcx"), -1, -1); //unit_palette = pcx.Palette; pcx = new Pcx(); pcx.ReadFromStream((Stream)mpq.GetResource("tileset\\badlands\\dark.pcx"), 0, 0); tileset_palette = pcx.Palette; if (scenario.Tileset == Tileset.Platform) { Spk starfield = (Spk)mpq.GetResource("parallax\\star.spk"); starfield_layers = new Surface [starfield.Layers.Length]; for (int i = 0; i < starfield_layers.Length; i++) { starfield_layers[i] = new Surface(Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y); starfield_layers[i].TransparentColor = Color.Black; for (int o = 0; o < starfield.Layers[i].Objects.Length; o++) { ParallaxObject obj = starfield.Layers[i].Objects[o]; starfield_layers[i].Fill(new Rectangle(new Point(obj.X, obj.Y), new Size(2, 2)), Color.White); } } } mapRenderer = new MapRenderer(mpq, scenario, Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y); // load the cursors we'll show when scrolling with the mouse string[] cursornames = new string[] { "cursor\\ScrollUL.grp", "cursor\\ScrollU.grp", "cursor\\ScrollUR.grp", "cursor\\ScrollR.grp", "cursor\\ScrollDR.grp", "cursor\\ScrollD.grp", "cursor\\ScrollDL.grp", "cursor\\ScrollL.grp", }; ScrollCursors = new CursorAnimator [cursornames.Length]; for (int i = 0; i < cursornames.Length; i++) { ScrollCursors[i] = new CursorAnimator((Grp)mpq.GetResource(cursornames[i]), effectpal.Palette); ScrollCursors[i].SetHotSpot(60, 60); } // load the mag cursors string[] magcursornames = new string[] { "cursor\\MagG.grp", "cursor\\MagY.grp", "cursor\\MagR.grp" }; MagCursors = new CursorAnimator [magcursornames.Length]; for (int i = 0; i < magcursornames.Length; i++) { MagCursors[i] = new CursorAnimator((Grp)mpq.GetResource(magcursornames[i]), effectpal.Palette); MagCursors[i].SetHotSpot(60, 60); } // load the targeting cursors string[] targetcursornames = new string[] { "cursor\\TargG.grp", "cursor\\TargY.grp", "cursor\\TargR.grp" }; TargetCursors = new CursorAnimator [targetcursornames.Length]; for (int i = 0; i < targetcursornames.Length; i++) { TargetCursors[i] = new CursorAnimator((Grp)mpq.GetResource(targetcursornames[i]), effectpal.Palette); TargetCursors[i].SetHotSpot(60, 60); } /* the following could be made global to speed up the entry to the game screen.. */ statTxt = (Tbl)mpq.GetResource("rez\\stat_txt.tbl"); // load the wireframe image info wireframe = (Grp)mpq.GetResource("unit\\wirefram\\wirefram.grp"); // load the command icons cmdicons = (Grp)mpq.GetResource("unit\\cmdbtns\\cmdicons.grp"); pcx = new Pcx(); pcx.ReadFromStream((Stream)mpq.GetResource("unit\\cmdbtns\\ticon.pcx"), 0, 0); cmdicon_palette = pcx.Palette; // create the wireframe display element wireframeElement = new GrpElement(this, wireframe, cmdicon_palette, 170, 390); wireframeElement.Visible = false; Elements.Add(wireframeElement); labelElements = new LabelElement [(int)HudLabels.Count]; labelElements[(int)HudLabels.UnitName] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[1], 254, 390); labelElements[(int)HudLabels.ResourceUsed] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 420); labelElements[(int)HudLabels.ResourceProvided] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 434); labelElements[(int)HudLabels.ResourceTotal] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 448); labelElements[(int)HudLabels.ResourceMax] = new LabelElement(this, fontpal.Palette, GuiUtil.GetFonts(Mpq)[0], 292, 462); for (int i = 0; i < labelElements.Length; i++) { Elements.Add(labelElements[i]); } cmdButtonElements = new GrpButtonElement[9]; int x = 0; int y = 0; for (int i = 0; i < cmdButtonElements.Length; i++) { cmdButtonElements[i] = new GrpButtonElement(this, cmdicons, cmdicon_palette, button_xs[x], button_ys[y]); x++; if (x == 3) { x = 0; y++; } cmdButtonElements[i].Visible = false; Elements.Add(cmdButtonElements[i]); } PlaceInitialUnits(); Events.Tick += ScrollTick; }
public static void Redraw() { #if !RELEASE Rectangle fps_rect = Rectangle.Empty; if (show_fps) { fps_rect = new Rectangle(new Point(10, 10), new Size(80, 30)); frame_count++; if (frame_count == 50) { DateTime after = DateTime.Now; fps = 1.0 / (after - last_time).TotalSeconds * 50; last_time = after; frame_count = 0; /* make sure we invalidate the region where we're going to draw the fps/related info */ Invalidate(fps_rect); } } #endif //Console.WriteLine ("Redraw"); if (Painting != null) { Painting(null, EventArgs.Empty); } if (dirty.IsEmpty) { return; } //Console.WriteLine (" + dirty = {0}", dirty); total_elapsed = 0; now = DateTime.Now; paintingSurface.ClipRectangle = dirty; #if !RELEASE if (debug_dirty) { paintingSurface.Fill(dirty, Color.Red); paintingSurface.Update(); } #endif paintingSurface.Fill(dirty, Color.Black); for (Layer i = Layer.Background; i < Layer.Count; i++) { DrawLayer(layers[(int)i]); } #if !RELEASE if (show_fps) { if (fps_surface != null) { fps_surface.Dispose(); } fps_surface = GuiUtil.ComposeText(String.Format("fps: {0,0:F}", fps), GuiUtil.GetFonts(Game.Instance.PlayingMpq)[1], fontpal); paintingSurface.Blit(fps_surface, new Point(10, 10)); } #endif paintingSurface.Update(); paintingSurface.ClipRectangle = paintingSurface.Rectangle; dirty = Rectangle.Empty; total_elapsed = (DateTime.Now - now).Milliseconds; }