void cl_UpdateSkilldeckSkills(List <int> aSkilldeckSkills) { SkilldeckSkills = new FSkill_Type[mTiers * mTierSlots]; for (var i = 0; i < aSkilldeckSkills.Count; i++) { if (aSkilldeckSkills[i] != 0) { SkilldeckSkills[i] = SBDBSync.GetResourceObject <FSkill_Type>(aSkilldeckSkills[i]); } else { SkilldeckSkills[i] = null; } } //OnSkilldeckChanged(); }
public bool CanLearnSkill(Game_Pawn aPawn, FSkill_Type aSkill) { throw new NotImplementedException(); }