Example #1
0
 void cl_UpdateSkilldeckSkills(List <int> aSkilldeckSkills)
 {
     SkilldeckSkills = new FSkill_Type[mTiers * mTierSlots];
     for (var i = 0; i < aSkilldeckSkills.Count; i++)
     {
         if (aSkilldeckSkills[i] != 0)
         {
             SkilldeckSkills[i] = SBDBSync.GetResourceObject <FSkill_Type>(aSkilldeckSkills[i]);
         }
         else
         {
             SkilldeckSkills[i] = null;
         }
     }
     //OnSkilldeckChanged();
 }
Example #2
0
 public bool CanLearnSkill(Game_Pawn aPawn, FSkill_Type aSkill)
 {
     throw new NotImplementedException();
 }