void SetInitialReferences()
 {
     if (GameManager_References._player != null)
     {
         playerMaster = GameManager_References._player.GetComponent <Player_Master>();
     }
 }
        void SetInitialReferences()
        {
            enemyMaster = transform.root.GetComponent <Enemy_Master>();

            if (GameManager_References._player != null)
            {
                playerMaster = GameManager_References._player.GetComponent <Player_Master>();
            }
        }
        // SETUP//

        void SetInitialReferences()
        {
            playerMaster = GetComponent <Player_Master>();
            itemMaster   = GetComponent <Item_Master>();
            gunMaster    = GetComponent <Gun_Master>();
            ammoBox      = GameManager_References._player.GetComponent <Player_AmmoBox>();
            if (GetComponent <Animator>() != null)
            {
                myAnimator = GetComponent <Animator>();
            }
        }
        void SetInitialReferences()
        {
            playerMaster = GetComponent <Player_Master>();
            itemMaster   = GetComponent <Item_Master>();
            num          = ((playerReference.GetComponent <Player_Points>().playerPoints) + Time.unscaledTime) % 101;

            if (num < 20 && num >= 0)
            {
                objectToSpawn = gun0;
            }

            else if (num < 40 && num >= 20)
            {
                objectToSpawn = gun1;
            }

            else if (num < 60 && num >= 40)
            {
                objectToSpawn = gun2;
            }

            else if (num < 80 && num >= 60)
            {
                objectToSpawn = gun3;
            }

            else if (num < 50 && num >= 80)
            {
                objectToSpawn = gun4;
            }

            else if (num <= 100 && num >= 95)
            {
                objectToSpawn = gun5;
            }
        }
示例#5
0
 void SetInitialReferences()
 {
     gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManager_Master>();
     playerMaster      = GetComponent <Player_Master>();
 }
示例#6
0
 void SetInitialReferences()
 {
     inventoryUIScript = GameObject.Find("Game Manager").GetComponent <GameManager_ToggleInventoryUI>();
     playerMaster      = GetComponent <Player_Master>();
 }
示例#7
0
 void SetInitialReferences()
 {
     playerMaster = GetComponent <Player_Master>();
 }
 void SetInitialReferences()
 {
     enemyMaster  = GetComponent <Enemy_Master>();
     playerMaster = GetComponent <Player_Master>();
     myTransform  = transform;
 }