void SetInitialReferences() { if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); } }
void SetInitialReferences() { enemyMaster = transform.root.GetComponent <Enemy_Master>(); if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); } }
// SETUP// void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); itemMaster = GetComponent <Item_Master>(); gunMaster = GetComponent <Gun_Master>(); ammoBox = GameManager_References._player.GetComponent <Player_AmmoBox>(); if (GetComponent <Animator>() != null) { myAnimator = GetComponent <Animator>(); } }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); itemMaster = GetComponent <Item_Master>(); num = ((playerReference.GetComponent <Player_Points>().playerPoints) + Time.unscaledTime) % 101; if (num < 20 && num >= 0) { objectToSpawn = gun0; } else if (num < 40 && num >= 20) { objectToSpawn = gun1; } else if (num < 60 && num >= 40) { objectToSpawn = gun2; } else if (num < 80 && num >= 60) { objectToSpawn = gun3; } else if (num < 50 && num >= 80) { objectToSpawn = gun4; } else if (num <= 100 && num >= 95) { objectToSpawn = gun5; } }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManager_Master>(); playerMaster = GetComponent <Player_Master>(); }
void SetInitialReferences() { inventoryUIScript = GameObject.Find("Game Manager").GetComponent <GameManager_ToggleInventoryUI>(); playerMaster = GetComponent <Player_Master>(); }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); playerMaster = GetComponent <Player_Master>(); myTransform = transform; }