示例#1
0
        public void setHurtEnemy()
        {
            state = 1;
            DrawComponent drawComp = ( DrawComponent )myEnt.getComponent(GlobalVars.DRAW_COMPONENT_NAME);

            if (drawComp != null)
            {
                int imgIndex = drawComp.getSprite().currentImageIndex;
                drawComp.setSprite(this.goodShooterName, false);
                drawComp.getSprite().currentImageIndex = imgIndex;
            }
        }
示例#2
0
        public void setHurtPlayer()
        {
            state = 0;
            DrawComponent drawComp = ( DrawComponent )myEnt.getComponent(GlobalVars.DRAW_COMPONENT_NAME);

            if (drawComp != null)
            {
                int imgIndex = drawComp.getSprite().currentImageIndex;
                drawComp.setSprite(this.badSpriteName, false);
                drawComp.getSprite().currentImageIndex = imgIndex;
            }
        }