public void setHurtEnemy() { state = 1; DrawComponent drawComp = ( DrawComponent )myEnt.getComponent(GlobalVars.DRAW_COMPONENT_NAME); if (drawComp != null) { int imgIndex = drawComp.getSprite().currentImageIndex; drawComp.setSprite(this.goodShooterName, false); drawComp.getSprite().currentImageIndex = imgIndex; } }
public void setHurtPlayer() { state = 0; DrawComponent drawComp = ( DrawComponent )myEnt.getComponent(GlobalVars.DRAW_COMPONENT_NAME); if (drawComp != null) { int imgIndex = drawComp.getSprite().currentImageIndex; drawComp.setSprite(this.badSpriteName, false); drawComp.getSprite().currentImageIndex = imgIndex; } }