//int playerFrameIndex = 0; private void GameForm_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawImage(bgImage, 0, 0, 800, 600); e.Graphics.DrawImage(bg1, bg1Offset, 0, 800, 600); for (int x = bg2Offset; x < 800; x += 261) { e.Graphics.DrawImage(bg2, x, 0, 261, 600); } //player.draw(e.Graphics); //box.draw(e.Graphics); //crocodile.draw(e.Graphics); floor.draw(e.Graphics); player.draw(e.Graphics); //coin.draw(e.Graphics); for (int x = bg3Offset; x < 800; x += 261) { e.Graphics.DrawImage(bg3, x, 0, 261, 600); } }