public void Update() { Input.Update(); Camera.Update(); if (Input.Jump()) { if (Paused) { Reset(); } else { if (Player.Jump()) { JumpSound.Play(); } } } if (Paused) { return; } BG.Update(); Road.Update(); Foreground.Update(); for (int i = 0; i < Obstacles.Count; i++) { Obstacles[i].Update(); if (!Obstacles[i].Active) { Obstacles.RemoveAt(i--); score++; Coin.Play(); } } Player.Update(); if (counter++ >= 60) { AddObstacle(); counter = 0; } if (CheckCollisions()) { Die(); } }