/// <summary> /// The fur of a dark kebbit not including its spots. /// </summary> /// <returns></returns> public static RGBHSBRangeGroup KebbitDarkFur() { RGBHSBRangeGroup filter = new RGBHSBRangeGroup(); filter.AddColorRange(RGBHSBRangeFactory.KebbitDarkFurBlue()); filter.AddColorRange(RGBHSBRangeFactory.KebbitDarkFurRed()); return(filter); }
/// <summary> /// Text colors that can appear in an NPC dialog /// </summary> /// <returns></returns> public static RGBHSBRangeGroup DialogText() { RGBHSBRangeGroup filter = new RGBHSBRangeGroup(); filter.AddColorRange(RGBHSBRangeFactory.Black()); filter.AddColorRange(RGBHSBRangeFactory.DialogBoxBodyBlue()); return(filter); }