/// <summary>
        /// The fur of a dark kebbit not including its spots.
        /// </summary>
        /// <returns></returns>
        public static RGBHSBRangeGroup KebbitDarkFur()
        {
            RGBHSBRangeGroup filter = new RGBHSBRangeGroup();

            filter.AddColorRange(RGBHSBRangeFactory.KebbitDarkFurBlue());
            filter.AddColorRange(RGBHSBRangeFactory.KebbitDarkFurRed());

            return(filter);
        }
        /// <summary>
        /// Text colors that can appear in an NPC dialog
        /// </summary>
        /// <returns></returns>
        public static RGBHSBRangeGroup DialogText()
        {
            RGBHSBRangeGroup filter = new RGBHSBRangeGroup();

            filter.AddColorRange(RGBHSBRangeFactory.Black());
            filter.AddColorRange(RGBHSBRangeFactory.DialogBoxBodyBlue());

            return(filter);
        }