示例#1
0
 public EarthRune(Vector2 position)
     : base(position,
           AssetManager.getTexture(AssetManager.TextureName.EarthRune),
           AssetManager.getTexture(AssetManager.TextureName.EarthRuneGlow),
           AssetManager.getTexture(AssetManager.TextureName.EarthRuneDot))
 {
     Element = Element.Earth;
 }
示例#2
0
 public FireRune(Vector2 position)
     : base(position,
           AssetManager.getTexture(AssetManager.TextureName.FireRune),
           AssetManager.getTexture(AssetManager.TextureName.FireRuneGlow),
           AssetManager.getTexture(AssetManager.TextureName.FireRuneDot))
 {
     Element = Element.Fire;
 }
示例#3
0
 public WaterRune(Vector2 position) 
     : base(
     position, 
     AssetManager.getTexture(AssetManager.TextureName.WaterRune), 
     AssetManager.getTexture(AssetManager.TextureName.WaterRuneGlow),
     AssetManager.getTexture(AssetManager.TextureName.WaterRuneDot))
 {
     Element = Element.Water;
 }