public EarthRune(Vector2 position) : base(position, AssetManager.getTexture(AssetManager.TextureName.EarthRune), AssetManager.getTexture(AssetManager.TextureName.EarthRuneGlow), AssetManager.getTexture(AssetManager.TextureName.EarthRuneDot)) { Element = Element.Earth; }
public FireRune(Vector2 position) : base(position, AssetManager.getTexture(AssetManager.TextureName.FireRune), AssetManager.getTexture(AssetManager.TextureName.FireRuneGlow), AssetManager.getTexture(AssetManager.TextureName.FireRuneDot)) { Element = Element.Fire; }
public WaterRune(Vector2 position) : base( position, AssetManager.getTexture(AssetManager.TextureName.WaterRune), AssetManager.getTexture(AssetManager.TextureName.WaterRuneGlow), AssetManager.getTexture(AssetManager.TextureName.WaterRuneDot)) { Element = Element.Water; }