public Item BronzeSword() { BronzeSword bronzeSword = new BronzeSword(); return(bronzeSword); }
public Item GenerateRandomItem() { int rand = _random.Next(1, 100); if (rand <= 2) { SoulSword soulSword = new SoulSword(); return(soulSword); } else if (rand <= 4) { SoulHelmet soulHelmet = new SoulHelmet(); return(soulHelmet); } else if (rand <= 15) { HeroSword heroSword = new HeroSword(); return(heroSword); } else if (rand <= 20) { HeroChestpiece heroChestpiece = new HeroChestpiece(); return(heroChestpiece); } else if (rand <= 22) { HeroGrieves heroGrieves = new HeroGrieves(); return(heroGrieves); } else if (rand <= 24) { HeroVambraces heroVambraces = new HeroVambraces(); return(heroVambraces); } else if (rand <= 25) { HeroHelmet heroHelmet = new HeroHelmet(); return(heroHelmet); } else if (rand <= 30) { GoldSword goldSword = new GoldSword(); return(goldSword); } else if (rand <= 32) { GoldVambraces goldVambraces = new GoldVambraces(); return(goldVambraces); } else if (rand <= 33) { GoldGrieves goldGrieves = new GoldGrieves(); return(goldGrieves); } else if (rand <= 35) { GoldHelmet goldHelmet = new GoldHelmet(); return(goldHelmet); } else if (rand <= 40) { GoldChestpiece goldChestpiece = new GoldChestpiece(); return(goldChestpiece); } else if (rand <= 90) { BronzeSword bronzeSword = new BronzeSword(); return(bronzeSword); } else if (rand <= 92) { BronzeHelmet bronzeHelmet = new BronzeHelmet(); return(bronzeHelmet); } else if (rand <= 94) { BronzeGrieves bronzeGrieves = new BronzeGrieves(); return(bronzeGrieves); } else if (rand <= 88) { BronzeVambraces bronzeVambraces = new BronzeVambraces(); return(bronzeVambraces); } else { BronzeChestpiece BronzeChestpiece = new BronzeChestpiece(); return(BronzeChestpiece); } }