Exemple #1
0
        public Item BronzeSword()
        {
            BronzeSword bronzeSword = new BronzeSword();

            return(bronzeSword);
        }
Exemple #2
0
        public Item GenerateRandomItem()
        {
            int rand = _random.Next(1, 100);

            if (rand <= 2)
            {
                SoulSword soulSword = new SoulSword();
                return(soulSword);
            }
            else if (rand <= 4)
            {
                SoulHelmet soulHelmet = new SoulHelmet();
                return(soulHelmet);
            }
            else if (rand <= 15)
            {
                HeroSword heroSword = new HeroSword();
                return(heroSword);
            }
            else if (rand <= 20)
            {
                HeroChestpiece heroChestpiece = new HeroChestpiece();
                return(heroChestpiece);
            }
            else if (rand <= 22)
            {
                HeroGrieves heroGrieves = new HeroGrieves();
                return(heroGrieves);
            }
            else if (rand <= 24)
            {
                HeroVambraces heroVambraces = new HeroVambraces();
                return(heroVambraces);
            }
            else if (rand <= 25)
            {
                HeroHelmet heroHelmet = new HeroHelmet();
                return(heroHelmet);
            }
            else if (rand <= 30)
            {
                GoldSword goldSword = new GoldSword();
                return(goldSword);
            }
            else if (rand <= 32)
            {
                GoldVambraces goldVambraces = new GoldVambraces();
                return(goldVambraces);
            }
            else if (rand <= 33)
            {
                GoldGrieves goldGrieves = new GoldGrieves();
                return(goldGrieves);
            }
            else if (rand <= 35)
            {
                GoldHelmet goldHelmet = new GoldHelmet();
                return(goldHelmet);
            }
            else if (rand <= 40)
            {
                GoldChestpiece goldChestpiece = new GoldChestpiece();
                return(goldChestpiece);
            }
            else if (rand <= 90)
            {
                BronzeSword bronzeSword = new BronzeSword();
                return(bronzeSword);
            }
            else if (rand <= 92)
            {
                BronzeHelmet bronzeHelmet = new BronzeHelmet();
                return(bronzeHelmet);
            }
            else if (rand <= 94)
            {
                BronzeGrieves bronzeGrieves = new BronzeGrieves();
                return(bronzeGrieves);
            }
            else if (rand <= 88)
            {
                BronzeVambraces bronzeVambraces = new BronzeVambraces();
                return(bronzeVambraces);
            }
            else
            {
                BronzeChestpiece BronzeChestpiece = new BronzeChestpiece();
                return(BronzeChestpiece);
            }
        }