private void BrushesFolder_Reset_Clicked()
 {
     this.propertyBrushesFolderRelativePath.stringValue = AssetPathUtility.ConvertToAssetsRelativePath(PackageUtility.ResolveDataAssetPath("@rotorz/unity3d-tile-system", "Brushes"));
 }
 private static string GetDefaultBrushesFolderRelativePath()
 {
     return(AssetPathUtility.ConvertToAssetsRelativePath(PackageUtility.ResolveDataAssetPath("@rotorz/unity3d-tile-system", "Brushes")));
 }