private void BrushesFolder_Reset_Clicked() { this.propertyBrushesFolderRelativePath.stringValue = AssetPathUtility.ConvertToAssetsRelativePath(PackageUtility.ResolveDataAssetPath("@rotorz/unity3d-tile-system", "Brushes")); }
private static string GetDefaultBrushesFolderRelativePath() { return(AssetPathUtility.ConvertToAssetsRelativePath(PackageUtility.ResolveDataAssetPath("@rotorz/unity3d-tile-system", "Brushes"))); }