protected static Vector3 GetAxis(Joint.Axis axis) { return axis.xyz.ToVector3().Ros2Unity(); }
private static Vector3 GetAxis(Joint.Axis axis) { return(axis.xyz.ToVector3().Ros2Unity()); }
protected static Vector3 GetAxis(Joint.Axis axis) { return axis.xyz.ToVector3().Ros2Unity(); }
private static Vector3 GetAxis(Joint.Axis axis) { return(axis.xyz.ToVector3().Ros2Unity()); }