public ArmPose(JointState world_joint, JointState base_joint, JointState shoulder_joint, JointState elbow_joint, JointState wrist_joint, JointState eff_joint, JointState gripper_offset_joint, JointState right_gripper_joint, JointState left_gripper_joint) { this.world_joint = world_joint; this.base_joint = base_joint; this.shoulder_joint = shoulder_joint; this.elbow_joint = elbow_joint; this.wrist_joint = wrist_joint; this.eff_joint = eff_joint; this.gripper_offset_joint = gripper_offset_joint; this.right_gripper_joint = right_gripper_joint; this.left_gripper_joint = left_gripper_joint; }
public ArmPose() { this.world_joint = new JointState(); this.base_joint = new JointState(); this.shoulder_joint = new JointState(); this.elbow_joint = new JointState(); this.wrist_joint = new JointState(); this.eff_joint = new JointState(); this.gripper_offset_joint = new JointState(); this.right_gripper_joint = new JointState(); this.left_gripper_joint = new JointState(); }