public TrajectoryPlannerRequest(ArmPose arm_pose, Geometry.Pose target, bool grasp_trajectory, bool release_trajectory) { this.arm_pose = arm_pose; this.target = target; this.grasp_trajectory = grasp_trajectory; this.release_trajectory = release_trajectory; }
public TrajectoryPlannerRequest() { this.arm_pose = new ArmPose(); this.target = new Geometry.Pose(); this.grasp_trajectory = false; this.release_trajectory = false; }
public InverseKinematicsRequest(ArmPose init_arm_pose, Geometry.Pose wrist_target, Geometry.Pose eff_target) { this.init_arm_pose = init_arm_pose; this.wrist_target = wrist_target; this.eff_target = eff_target; }
public InverseKinematicsRequest() { this.init_arm_pose = new ArmPose(); this.wrist_target = new Geometry.Pose(); this.eff_target = new Geometry.Pose(); }
public InverseKinematicsResponse(ArmPose arm_pose) { this.arm_pose = arm_pose; }
public InverseKinematicsResponse() { this.arm_pose = new ArmPose(); }