// Use this for initialization void Start() { peerIPList = new List<string>(); peerUDPClients = new List<GameObject>(); peerPlayers = new List<PeerPlayer>(); actionQueue = new List<Hashtable>(); GetComponent<UDPClient>().InitiateSocket("143.248.139.70"); listener = new UDPListener(); BoardHolderInit(); BoardSetup(); }