Beispiel #1
0
        // Use this for initialization
        void Start()
        {
            peerIPList = new List<string>();
            peerUDPClients = new List<GameObject>();
            peerPlayers = new List<PeerPlayer>();
            actionQueue = new List<Hashtable>();
            GetComponent<UDPClient>().InitiateSocket("143.248.139.70");

            listener = new UDPListener();

            BoardHolderInit();
            BoardSetup();
        }