/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ServiceLocator.Load(); player.Load(); cave.LoadContent(); border = Content.Load <Texture2D>("BorderBlack"); // TODO: use this.Content to load your game content here }