/// <summary> /// Method responsible for Player movement. /// </summary> /// <remarks> /// Asks for direction from the user, checks if Player reached the exit, /// heals player if he moved into a PowerUp, updates board. /// </remarks> /// <returns><c>true</c> if the player reached the exit, /// <c>false</c> otherwise. /// </returns> private bool MovePlayer() { // Gets the coord where player will move. Coord dest = currentPlayer.WhereToMove(board); // Checks if the player reached and exit. if (board.IsExit(dest)) { return(true); } // Checks if player is moving into power up and heals them. int heal = 4; currentPlayer.Heal(heal * board.IsPowerUp(dest)); // Moves player and updates board. board.MoveEntity(currentPlayer, dest); return(false); }