public void DrawStep10(Camera2D camera, RenderStep step, GameTime gameTime) { m_projectileIconPool.Draw(camera); m_playerHUD.Draw(camera); if (m_lastEnemyHit != null && m_enemyHUDCounter > 0f) { m_enemyHUD.Draw(camera); } if (m_enemyHUDCounter > 0f) { ProceduralLevelScreen mEnemyHUDCounter = this; mEnemyHUDCounter.m_enemyHUDCounter = mEnemyHUDCounter.m_enemyHUDCounter - (float)gameTime.ElapsedGameTime.TotalSeconds; } if (CurrentRoom.Name != "Start" && CurrentRoom.Name != "Boss" && CurrentRoom.Name != "ChallengeBoss" && m_miniMapDisplay.Visible) { m_mapBG.Draw(camera); m_miniMapDisplay.Draw(camera); } if (CurrentRoom.Name != "Boss" && CurrentRoom.Name != "Ending") { m_compassBG.Draw(camera); m_compass.Draw(camera); } m_objectivePlate.Draw(camera); m_roomEnteringTitle.Draw(camera); m_roomTitle.Draw(camera); if (CurrentRoom.Name != "Ending" && (!Game.PlayerStats.TutorialComplete || Game.PlayerStats.Traits.X == 29f || Game.PlayerStats.Traits.Y == 29f) && Game.PlayerStats.SpecialItem != 8) { m_filmGrain.Draw(camera); } }
public void AttachMap(ProceduralLevelScreen level) { }
public EnemyObj(string spriteName, PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base(spriteName, physicsManager, levelToAttachTo) { }
public CharacterObj(string spriteName, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo) : base(spriteName, physicsManager) { }
public EnemyObj_LastBoss(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("PlayerIdle_Character", target, physicsManager, levelToAttachTo, difficulty) { }
public EnemyObj_Chicken(PlayerObj target, PhysicsManager physicsManager, ProceduralLevelScreen levelToAttachTo, GameTypes.EnemyDifficulty difficulty) : base("EnemyChickenRun_Character", target, physicsManager, levelToAttachTo, difficulty) { this.Type = 26; }