EventArgs that contains the click chosen by the ClickTypeSelector.
Inheritance: System.EventArgs
示例#1
0
 /// <summary>
 /// Callback method that is called when the IClickTypeSelector has sent a ClickType (will send the actual click)
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void SendClick( object sender, ClickTypeEventArgs e )
 {
     foreach( ClickInstruction instr in e.ClickVM )
     {
         switch( instr )
         {
             case ClickInstruction.None:
                 break;
             case ClickInstruction.RightButtonDown:
                 CK.Plugins.SendInputDriver.MouseProcessor.CurrentPositionRightDown();
                 break;
             case ClickInstruction.RightButtonUp:
                 CK.Plugins.SendInputDriver.MouseProcessor.CurrentPositionRightUp();
                 break;
             case ClickInstruction.LeftButtonDown:
                 CK.Plugins.SendInputDriver.MouseProcessor.CurrentPositionLeftDown();
                 break;
             case ClickInstruction.LeftButtonUp:
                 CK.Plugins.SendInputDriver.MouseProcessor.CurrentPositionLeftUp();
                 break;
             case ClickInstruction.WheelDown:
                 CK.Plugins.SendInputDriver.MouseProcessor.CurrentPositionMiddleDown();
                 break;
             case ClickInstruction.WheelUp:
                 CK.Plugins.SendInputDriver.MouseProcessor.CurrentPositionMiddleUp();
                 break;
             default:
                 break;
         }
     }
 }
示例#2
0
 /// <summary>
 /// Callback method that is called when the IClickSelector has sent a Click (will send the actual click)
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void OnClickChosen( object sender, ClickTypeEventArgs e )
 {
     foreach( ClickInstruction instr in e.ClickVM )
     {
         switch( instr )
         {
             case ClickInstruction.None:
                 break;
             case ClickInstruction.RightButtonDown:
                 MouseProcessor.RightButtonDown();
                 break;
             case ClickInstruction.RightButtonUp:
                 MouseProcessor.RightButtonUp();
                 break;
             case ClickInstruction.LeftButtonDown:
                 MouseProcessor.LeftButtonDown();
                 break;
             case ClickInstruction.LeftButtonUp:
                 MouseProcessor.LeftButtonUp();
                 break;
             case ClickInstruction.WheelDown:
                 MouseProcessor.MiddleButtonDown();
                 break;
             case ClickInstruction.WheelUp:
                 MouseProcessor.MiddleButtonUp();
                 break;
             default:
                 break;
         }
     }
 }