public static void SendNewPlayerFail(MessageNewPlayer message) { MessageBase newMessage = new MessageBase { Header = "NewPlayerFail", Id = message.Id }; string jsonMessage = JsonConvert.SerializeObject(newMessage); SendMessage(message.Id, jsonMessage); }
public static void SendNewPlayer(MessageNewPlayer message) { string jsonMessage = JsonConvert.SerializeObject(message); SendMessage(jsonMessage); }
public static void ReceiveNewPlayer(string message) { MessageNewPlayer msg = JsonConvert.DeserializeObject <MessageNewPlayer>(message); GameFlowControl.ReceiveNewPlayer(msg); }