// sets the current joint trajectory to follow public bool FollowTrajectory(JointTrajectory traj) { if (traj.points.Count == 0) { return(false); } _pointIndex = 0; _trajectory = traj; _nextPoint = _trajectory.points[_pointIndex]; _goingToPoint = false; _finshedTrajectory = false; return(true); }
// sets the current joint trajectory to follow public bool followTrajectory(JointTrajectory traj) { if (traj.points.Count == 0) { return(false); } _traj_index = 0; _traj = traj; _next_point = _traj.points[_traj_index]; _going_to_point = false; _finished_traj = false; return(true); }