public DaysMatterTab()
 {
     layer = WindowLayer.GameUI;
     // closeOnClickedOutside = true;
     // closeOnEscapeKey = true;
     // forcePause = true;
     _store = UtilityWorldObjectManager.GetUtilityWorldObject <MatteredDayStore>();
 }
示例#2
0
 public override void WorldLoaded()
 {
     _store = UtilityWorldObjectManager.GetUtilityWorldObject <MatteredDayStore>();
 }