public DaysMatterTab() { layer = WindowLayer.GameUI; // closeOnClickedOutside = true; // closeOnEscapeKey = true; // forcePause = true; _store = UtilityWorldObjectManager.GetUtilityWorldObject <MatteredDayStore>(); }
public override void WorldLoaded() { _store = UtilityWorldObjectManager.GetUtilityWorldObject <MatteredDayStore>(); }