public void GiveToPawn(Pawn pawn) { for (int i = 0; i < this.aps.Count; i++) { Apparel apparel = (Apparel)ThingMaker.MakeThing(this.aps[i].thing, this.aps[i].stuff); PawnGenerator.PostProcessGeneratedGear(apparel, pawn); if (ApparelUtility.HasPartsToWear(pawn, apparel.def)) { pawn.apparel.Wear(apparel, false); } } for (int j = 0; j < this.aps.Count; j++) { for (int k = 0; k < this.aps.Count; k++) { if (j != k && !ApparelUtility.CanWearTogether(this.aps[j].thing, this.aps[k].thing, pawn.RaceProps.body)) { Log.Error(string.Concat(new object[] { pawn, " generated with apparel that cannot be worn together: ", this.aps[j], ", ", this.aps[k] }), false); return; } } } }
public void GiveToPawn(Pawn pawn) { for (int i = 0; i < aps.Count; i++) { ThingStuffPair thingStuffPair = aps[i]; ThingDef thing = thingStuffPair.thing; ThingStuffPair thingStuffPair2 = aps[i]; Apparel apparel = (Apparel)ThingMaker.MakeThing(thing, thingStuffPair2.stuff); PawnGenerator.PostProcessGeneratedGear(apparel, pawn); if (ApparelUtility.HasPartsToWear(pawn, apparel.def)) { pawn.apparel.Wear(apparel, dropReplacedApparel: false); } } for (int j = 0; j < aps.Count; j++) { for (int k = 0; k < aps.Count; k++) { if (j != k) { ThingStuffPair thingStuffPair3 = aps[j]; ThingDef thing2 = thingStuffPair3.thing; ThingStuffPair thingStuffPair4 = aps[k]; if (!ApparelUtility.CanWearTogether(thing2, thingStuffPair4.thing, pawn.RaceProps.body)) { Log.Error(pawn + " generated with apparel that cannot be worn together: " + aps[j] + ", " + aps[k]); return; } } } } }
public void Wear(Apparel newApparel, bool dropReplacedApparel = true) { if (newApparel.Spawned) { newApparel.DeSpawn(DestroyMode.Vanish); } if (!ApparelUtility.HasPartsToWear(this.pawn, newApparel.def)) { Log.Warning(string.Concat(new object[] { this.pawn, " tried to wear ", newApparel, " but he has no body parts required to wear it." }), false); } else { for (int i = this.wornApparel.Count - 1; i >= 0; i--) { Apparel apparel = this.wornApparel[i]; if (!ApparelUtility.CanWearTogether(newApparel.def, apparel.def, this.pawn.RaceProps.body)) { if (dropReplacedApparel) { bool forbid = this.pawn.Faction != null && this.pawn.Faction.HostileTo(Faction.OfPlayer); Apparel apparel2; if (!this.TryDrop(apparel, out apparel2, this.pawn.PositionHeld, forbid)) { Log.Error(this.pawn + " could not drop " + apparel, false); return; } } else { this.Remove(apparel); } } } if (newApparel.Wearer != null) { Log.Warning(string.Concat(new object[] { this.pawn, " is trying to wear ", newApparel, " but this apparel already has a wearer (", newApparel.Wearer, "). This may or may not cause bugs." }), false); } this.wornApparel.TryAdd(newApparel, false); } }
public void Notify_LostBodyPart() { Pawn_ApparelTracker.tmpApparel.Clear(); for (int i = 0; i < this.wornApparel.Count; i++) { Pawn_ApparelTracker.tmpApparel.Add(this.wornApparel[i]); } for (int j = 0; j < Pawn_ApparelTracker.tmpApparel.Count; j++) { Apparel apparel = Pawn_ApparelTracker.tmpApparel[j]; if (!ApparelUtility.HasPartsToWear(this.pawn, apparel.def)) { this.Remove(apparel); } } }
public void Notify_LostBodyPart() { tmpApparel.Clear(); for (int i = 0; i < wornApparel.Count; i++) { tmpApparel.Add(wornApparel[i]); } for (int j = 0; j < tmpApparel.Count; j++) { Apparel apparel = tmpApparel[j]; if (!ApparelUtility.HasPartsToWear(pawn, apparel.def)) { Remove(apparel); } } }
public void Wear(Apparel newApparel, bool dropReplacedApparel = true, bool locked = false) { if (newApparel.Spawned) { newApparel.DeSpawn(); } if (!ApparelUtility.HasPartsToWear(pawn, newApparel.def)) { Log.Warning(pawn + " tried to wear " + newApparel + " but he has no body parts required to wear it."); return; } if (EquipmentUtility.IsBiocoded(newApparel) && !EquipmentUtility.IsBiocodedFor(newApparel, pawn)) { CompBiocodable compBiocodable = newApparel.TryGetComp <CompBiocodable>(); Log.Warning(pawn + " tried to wear " + newApparel + " but it is biocoded for " + compBiocodable.CodedPawnLabel + " ."); return; } for (int num = wornApparel.Count - 1; num >= 0; num--) { Apparel apparel = wornApparel[num]; if (!ApparelUtility.CanWearTogether(newApparel.def, apparel.def, pawn.RaceProps.body)) { if (dropReplacedApparel) { bool forbid = pawn.Faction != null && pawn.Faction.HostileTo(Faction.OfPlayer); if (!TryDrop(apparel, out Apparel _, pawn.PositionHeld, forbid)) { Log.Error(pawn + " could not drop " + apparel); return; } } else { Remove(apparel); } } } if (newApparel.Wearer != null) { Log.Warning(pawn + " is trying to wear " + newApparel + " but this apparel already has a wearer (" + newApparel.Wearer + "). This may or may not cause bugs."); } wornApparel.TryAdd(newApparel, canMergeWithExistingStacks: false); if (locked) { Lock(newApparel); } }
public void Wear(Apparel newApparel, bool dropReplacedApparel = true) { if (newApparel.Spawned) { newApparel.DeSpawn(); } if (!ApparelUtility.HasPartsToWear(this.pawn, newApparel.def)) { Log.Warning(this.pawn + " tried to wear " + newApparel + " but he has no body parts required to wear it."); } else { for (int num = this.wornApparel.Count - 1; num >= 0; num--) { Apparel apparel = this.wornApparel[num]; if (!ApparelUtility.CanWearTogether(newApparel.def, apparel.def, this.pawn.RaceProps.body)) { if (dropReplacedApparel) { bool forbid = this.pawn.Faction.HostileTo(Faction.OfPlayer); Apparel apparel2 = default(Apparel); if (!this.TryDrop(apparel, out apparel2, this.pawn.Position, forbid)) { Log.Error(this.pawn + " could not drop " + apparel); return; } } else { this.Remove(apparel); } } } if (newApparel.Wearer != null) { Log.Warning(this.pawn + " is trying to wear " + newApparel + " but this apparel already has a wearer (" + newApparel.Wearer + "). This may or may not cause bugs."); } this.wornApparel.TryAdd(newApparel, false); } }
protected override Job TryGiveJob(Pawn pawn) { if (pawn.outfits == null) { Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897); return(null); } if (pawn.Faction != Faction.OfPlayer) { Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323); return(null); } if (!DebugViewSettings.debugApparelOptimize) { if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick) { return(null); } } else { JobGiver_OptimizeApparel.debugSb = new StringBuilder(); JobGiver_OptimizeApparel.debugSb.AppendLine("Scanning for " + pawn + " at " + pawn.Position); } Outfit currentOutfit = pawn.outfits.CurrentOutfit; List <Apparel> wornApparel = pawn.apparel.WornApparel; for (int num = wornApparel.Count - 1; num >= 0; num--) { if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num])) { Job job = new Job(JobDefOf.RemoveApparel, wornApparel[num]); job.haulDroppedApparel = true; return(job); } } Thing thing = null; float num2 = 0f; List <Thing> list = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel); if (list.Count == 0) { this.SetNextOptimizeTick(pawn); return(null); } JobGiver_OptimizeApparel.neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn)); for (int i = 0; i < list.Count; i++) { Apparel apparel = (Apparel)list[i]; if (currentOutfit.filter.Allows(apparel)) { SlotGroup slotGroup = apparel.Map.slotGroupManager.SlotGroupAt(apparel.Position); if (slotGroup != null && !apparel.IsForbidden(pawn)) { float num3 = JobGiver_OptimizeApparel.ApparelScoreGain(pawn, apparel); if (DebugViewSettings.debugApparelOptimize) { JobGiver_OptimizeApparel.debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2")); } if (!(num3 < 0.05000000074505806) && !(num3 < num2) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger(), 1, -1, null, false)) { thing = apparel; num2 = num3; } } } } if (DebugViewSettings.debugApparelOptimize) { JobGiver_OptimizeApparel.debugSb.AppendLine("BEST: " + thing); Log.Message(JobGiver_OptimizeApparel.debugSb.ToString()); JobGiver_OptimizeApparel.debugSb = null; } if (thing == null) { this.SetNextOptimizeTick(pawn); return(null); } return(new Job(JobDefOf.Wear, thing)); }
private Apparel FindGarmentCoveringPart(Pawn pawn, BodyPartGroupDef bodyPartGroupDef) { Room room = pawn.GetRoom(RegionType.Set_Passable); if (room.isPrisonCell) { foreach (IntVec3 current in room.Cells) { List <Thing> thingList = current.GetThingList(pawn.Map); for (int i = 0; i < thingList.Count; i++) { Apparel apparel = thingList[i] as Apparel; if (apparel != null && apparel.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(apparel, 1, -1, null, false) && !apparel.IsBurning() && ApparelUtility.HasPartsToWear(pawn, apparel.def)) { return(apparel); } } } } return(null); }
protected override Job TryGiveJob(Pawn pawn) { Job result; if (pawn.outfits == null) { Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897, false); result = null; } else if (pawn.Faction != Faction.OfPlayer) { Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323, false); result = null; } else { if (!DebugViewSettings.debugApparelOptimize) { if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick) { return(null); } } else { JobGiver_OptimizeApparel.debugSb = new StringBuilder(); JobGiver_OptimizeApparel.debugSb.AppendLine(string.Concat(new object[] { "Scanning for ", pawn, " at ", pawn.Position })); } Outfit currentOutfit = pawn.outfits.CurrentOutfit; List <Apparel> wornApparel = pawn.apparel.WornApparel; for (int i = wornApparel.Count - 1; i >= 0; i--) { if (!currentOutfit.filter.Allows(wornApparel[i]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[i])) { return(new Job(JobDefOf.RemoveApparel, wornApparel[i]) { haulDroppedApparel = true }); } } Thing thing = null; float num = 0f; List <Thing> list = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel); if (list.Count == 0) { this.SetNextOptimizeTick(pawn); result = null; } else { JobGiver_OptimizeApparel.neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn)); for (int j = 0; j < list.Count; j++) { Apparel apparel = (Apparel)list[j]; if (currentOutfit.filter.Allows(apparel)) { if (apparel.IsInAnyStorage()) { if (!apparel.IsForbidden(pawn)) { float num2 = JobGiver_OptimizeApparel.ApparelScoreGain(pawn, apparel); if (DebugViewSettings.debugApparelOptimize) { JobGiver_OptimizeApparel.debugSb.AppendLine(apparel.LabelCap + ": " + num2.ToString("F2")); } if (num2 >= 0.05f && num2 >= num) { if (ApparelUtility.HasPartsToWear(pawn, apparel.def)) { if (pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger(), 1, -1, null, false)) { thing = apparel; num = num2; } } } } } } } if (DebugViewSettings.debugApparelOptimize) { JobGiver_OptimizeApparel.debugSb.AppendLine("BEST: " + thing); Log.Message(JobGiver_OptimizeApparel.debugSb.ToString(), false); JobGiver_OptimizeApparel.debugSb = null; } if (thing == null) { this.SetNextOptimizeTick(pawn); result = null; } else { result = new Job(JobDefOf.Wear, thing); } } } return(result); }
private Apparel FindGarmentSatisfyingTitleRequirement(Pawn pawn, RoyalTitleDef.ApparelRequirement req) { Room room = pawn.GetRoom(); if (room.isPrisonCell) { foreach (IntVec3 cell in room.Cells) { List <Thing> thingList = cell.GetThingList(pawn.Map); for (int i = 0; i < thingList.Count; i++) { Apparel apparel = thingList[i] as Apparel; if (apparel != null && req.ApparelMeetsRequirement(thingList[i].def, allowUnmatched: false) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def)) { return(apparel); } } } } return(null); }
private Apparel FindGarmentCoveringPart(Pawn pawn, BodyPartGroupDef bodyPartGroupDef) { Room room = pawn.GetRoom(); if (room.isPrisonCell) { foreach (IntVec3 cell in room.Cells) { List <Thing> thingList = cell.GetThingList(pawn.Map); for (int i = 0; i < thingList.Count; i++) { Apparel apparel = thingList[i] as Apparel; if (apparel != null && apparel.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def)) { return(apparel); } } } } return(null); }
protected override Job TryGiveJob(Pawn pawn) { if (pawn.outfits == null) { Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897); return(null); } if (pawn.Faction != Faction.OfPlayer) { Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323); return(null); } if (pawn.IsQuestLodger()) { return(null); } if (!DebugViewSettings.debugApparelOptimize) { if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick) { return(null); } } else { debugSb = new StringBuilder(); debugSb.AppendLine("Scanning for " + pawn + " at " + pawn.Position); } Outfit currentOutfit = pawn.outfits.CurrentOutfit; List <Apparel> wornApparel = pawn.apparel.WornApparel; for (int num = wornApparel.Count - 1; num >= 0; num--) { if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num]) && !pawn.apparel.IsLocked(wornApparel[num])) { Job job = JobMaker.MakeJob(JobDefOf.RemoveApparel, wornApparel[num]); job.haulDroppedApparel = true; return(job); } } Thing thing = null; float num2 = 0f; List <Thing> list = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel); if (list.Count == 0) { SetNextOptimizeTick(pawn); return(null); } neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn)); for (int i = 0; i < list.Count; i++) { Apparel apparel = (Apparel)list[i]; if (currentOutfit.filter.Allows(apparel) && apparel.IsInAnyStorage() && !apparel.IsForbidden(pawn) && !apparel.IsBurning() && (apparel.def.apparel.gender == Gender.None || apparel.def.apparel.gender == pawn.gender) && (!apparel.def.apparel.tags.Contains("Royal") || pawn.royalty.AllTitlesInEffectForReading.Count != 0)) { float num3 = ApparelScoreGain(pawn, apparel); if (DebugViewSettings.debugApparelOptimize) { debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2")); } if (!(num3 < 0.05f) && !(num3 < num2) && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger())) { thing = apparel; num2 = num3; } } } if (DebugViewSettings.debugApparelOptimize) { debugSb.AppendLine("BEST: " + thing); Log.Message(debugSb.ToString()); debugSb = null; } if (thing == null) { SetNextOptimizeTick(pawn); return(null); } return(JobMaker.MakeJob(JobDefOf.Wear, thing)); }
private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); foreach (Thing thing2 in c.GetThingList(pawn.Map)) { Thing t = thing2; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : "ConsumeThing".Translate(t.LabelShort); if (!t.IsSociallyProper(pawn)) { text = text + " (" + "ReservedForPrisoners".Translate() + ")"; } FloatMenuOption item3; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { item3 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { item3 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { MenuOptionPriority priority = (MenuOptionPriority)((!(t is Corpse)) ? 4 : 2); item3 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate { t.SetForbidden(false, true); Job job13 = new Job(JobDefOf.Ingest, t); job13.count = FoodUtility.WillIngestStackCountOf(pawn, t.def); pawn.jobs.TryTakeOrderedJob(job13, JobTag.Misc); }, priority, null, null, 0f, null, null), pawn, t, "ReservedBy"); } opts.Add(item3); } } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo item7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn victim = (Pawn)item7.Thing; if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true)) { if (!victim.IsPrisonerOfColony && !victim.InMentalState && (victim.Faction == Faction.OfPlayer || victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer))) { string label = "Rescue".Translate(victim.LabelCap); Action action = delegate { Building_Bed building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, false); if (building_Bed2 == null) { building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, true); } if (building_Bed2 == null) { string str2 = (!victim.RaceProps.Animal) ? "NoNonPrisonerBed".Translate() : "NoAnimalBed".Translate(); Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageTypeDefOf.RejectInput); } else { Job job12 = new Job(JobDefOf.Rescue, victim, building_Bed2); job12.count = 1; pawn.jobs.TryTakeOrderedJob(job12, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total); } }; MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture; Pawn revalidateClickTarget = victim; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy")); } if (!victim.NonHumanlikeOrWildMan() && (victim.InMentalState || victim.Faction != Faction.OfPlayer || (victim.Downed && (victim.guilt.IsGuilty || victim.IsPrisonerOfColony)))) { string label = "Capture".Translate(victim.LabelCap); Action action = delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false); if (building_Bed == null) { building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, true); } if (building_Bed == null) { Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageTypeDefOf.RejectInput); } else { Job job11 = new Job(JobDefOf.Capture, victim, building_Bed); job11.count = 1; pawn.jobs.TryTakeOrderedJob(job11, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total); } }; MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture; Pawn revalidateClickTarget = victim; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy")); } } } foreach (LocalTargetInfo item8 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { LocalTargetInfo localTargetInfo = item8; Pawn victim2 = (Pawn)localTargetInfo.Thing; if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true) != null) { string text2 = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap); JobDef jDef = JobDefOf.CarryToCryptosleepCasket; Action action2 = delegate { Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, false); if (building_CryptosleepCasket == null) { building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true); } if (building_CryptosleepCasket == null) { Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput); } else { Job job10 = new Job(jDef, victim2, building_CryptosleepCasket); job10.count = 1; pawn.jobs.TryTakeOrderedJob(job10, JobTag.Misc); } }; string label = text2; Action action = action2; Pawn revalidateClickTarget = victim2; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, revalidateClickTarget, 0f, null, null), pawn, victim2, "ReservedBy")); } } } foreach (LocalTargetInfo item9 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true)) { LocalTargetInfo stripTarg = item9; FloatMenuOption item4 = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap), delegate { stripTarg.Thing.SetForbidden(false, false); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg), JobTag.Misc); }, MenuOptionPriority.Default, null, null, 0f, null, null), pawn, stripTarg, "ReservedBy") : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); opts.Add(item4); } if (pawn.equipment != null) { ThingWithComps equipment = null; List <Thing> thingList = c.GetThingList(pawn.Map); int num = 0; while (num < thingList.Count) { if (thingList[num].TryGetComp <CompEquippable>() == null) { num++; continue; } equipment = (ThingWithComps)thingList[num]; break; } if (equipment != null) { string labelShort = equipment.LabelShort; FloatMenuOption item5; if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { string text3 = "Equip".Translate(labelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 = text3 + " " + "EquipWarningBrawler".Translate(); } item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { equipment.SetForbidden(false, true); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy"); } opts.Add(item5); } } if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c); if (apparel != null) { FloatMenuOption item6 = pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? (ApparelUtility.HasPartsToWear(pawn, apparel.def) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(apparel.LabelShort), delegate { apparel.SetForbidden(false, true); Job job9 = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job9, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy") : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)) : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); opts.Add(item6); } } if (!pawn.Map.IsPlayerHome) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item.Label), delegate { item.SetForbidden(false, false); Job job8 = new Job(JobDefOf.TakeInventory, item); job8.count = 1; pawn.jobs.TryTakeOrderedJob(job8, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount)) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item.Label), delegate { item.SetForbidden(false, false); Job job7 = new Job(JobDefOf.TakeInventory, item); job7.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job7, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item.Label), delegate { int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount); Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item.LabelShort), 1, to2, delegate(int count) { item.SetForbidden(false, false); Job job6 = new Job(JobDefOf.TakeInventory, item); job6.count = count; pawn.jobs.TryTakeOrderedJob(job6, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window2); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } } } if (!pawn.Map.IsPlayerHome) { Thing item2 = c.GetFirstItem(pawn.Map); if (item2 != null && item2.def.EverHaulable) { Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction); if (bestPackAnimal != null) { if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, 1)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item2.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item2.Label), delegate { item2.SetForbidden(false, false); Job job5 = new Job(JobDefOf.GiveToPackAnimal, item2); job5.count = 1; pawn.jobs.TryTakeOrderedJob(job5, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, item2.stackCount)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item2.Label), delegate { item2.SetForbidden(false, false); Job job4 = new Job(JobDefOf.GiveToPackAnimal, item2); job4.count = item2.stackCount; pawn.jobs.TryTakeOrderedJob(job4, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item2.Label), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item2), item2.stackCount); Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item2.LabelShort), 1, to, delegate(int count) { item2.SetForbidden(false, false); Job job3 = new Job(JobDefOf.GiveToPackAnimal, item2); job3.count = count; pawn.jobs.TryTakeOrderedJob(job3, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } } } } if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid) { foreach (LocalTargetInfo item10 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn p = (Pawn)item10.Thing; if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer) { IntVec3 exitSpot; if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("CarryToExit".Translate(p.Label), delegate { Job job2 = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot); job2.count = 1; pawn.jobs.TryTakeOrderedJob(job2, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item10, "ReservedBy")); } } } } if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any()) { Action action3 = delegate { pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary), JobTag.Misc); }; opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label), action3, MenuOptionPriority.Default, null, null, 0f, null, null)); } foreach (LocalTargetInfo item11 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true)) { LocalTargetInfo dest = item11; if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled) { opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { Pawn pTarg = (Pawn)dest.Thing; Action action4 = delegate { Job job = new Job(JobDefOf.TradeWithPawn, pTarg); job.playerForced = true; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total); }; string str = string.Empty; if (pTarg.Faction != null) { str = " (" + pTarg.Faction.Name + ")"; } string label = "TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + str; Action action = action4; MenuOptionPriority priority2 = MenuOptionPriority.InitiateSocial; Thing thing = dest.Thing; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy")); } } foreach (Thing item12 in pawn.Map.thingGrid.ThingsAt(c)) { foreach (FloatMenuOption floatMenuOption in item12.GetFloatMenuOptions(pawn)) { opts.Add(floatMenuOption); } } }