public void GiveToPawn(Pawn pawn)
 {
     for (int i = 0; i < this.aps.Count; i++)
     {
         Apparel apparel = (Apparel)ThingMaker.MakeThing(this.aps[i].thing, this.aps[i].stuff);
         PawnGenerator.PostProcessGeneratedGear(apparel, pawn);
         if (ApparelUtility.HasPartsToWear(pawn, apparel.def))
         {
             pawn.apparel.Wear(apparel, false);
         }
     }
     for (int j = 0; j < this.aps.Count; j++)
     {
         for (int k = 0; k < this.aps.Count; k++)
         {
             if (j != k && !ApparelUtility.CanWearTogether(this.aps[j].thing, this.aps[k].thing, pawn.RaceProps.body))
             {
                 Log.Error(string.Concat(new object[]
                 {
                     pawn,
                     " generated with apparel that cannot be worn together: ",
                     this.aps[j],
                     ", ",
                     this.aps[k]
                 }), false);
                 return;
             }
         }
     }
 }
Пример #2
0
 public void GiveToPawn(Pawn pawn)
 {
     for (int i = 0; i < aps.Count; i++)
     {
         ThingStuffPair thingStuffPair  = aps[i];
         ThingDef       thing           = thingStuffPair.thing;
         ThingStuffPair thingStuffPair2 = aps[i];
         Apparel        apparel         = (Apparel)ThingMaker.MakeThing(thing, thingStuffPair2.stuff);
         PawnGenerator.PostProcessGeneratedGear(apparel, pawn);
         if (ApparelUtility.HasPartsToWear(pawn, apparel.def))
         {
             pawn.apparel.Wear(apparel, dropReplacedApparel: false);
         }
     }
     for (int j = 0; j < aps.Count; j++)
     {
         for (int k = 0; k < aps.Count; k++)
         {
             if (j != k)
             {
                 ThingStuffPair thingStuffPair3 = aps[j];
                 ThingDef       thing2          = thingStuffPair3.thing;
                 ThingStuffPair thingStuffPair4 = aps[k];
                 if (!ApparelUtility.CanWearTogether(thing2, thingStuffPair4.thing, pawn.RaceProps.body))
                 {
                     Log.Error(pawn + " generated with apparel that cannot be worn together: " + aps[j] + ", " + aps[k]);
                     return;
                 }
             }
         }
     }
 }
Пример #3
0
 public void Wear(Apparel newApparel, bool dropReplacedApparel = true)
 {
     if (newApparel.Spawned)
     {
         newApparel.DeSpawn(DestroyMode.Vanish);
     }
     if (!ApparelUtility.HasPartsToWear(this.pawn, newApparel.def))
     {
         Log.Warning(string.Concat(new object[]
         {
             this.pawn,
             " tried to wear ",
             newApparel,
             " but he has no body parts required to wear it."
         }), false);
     }
     else
     {
         for (int i = this.wornApparel.Count - 1; i >= 0; i--)
         {
             Apparel apparel = this.wornApparel[i];
             if (!ApparelUtility.CanWearTogether(newApparel.def, apparel.def, this.pawn.RaceProps.body))
             {
                 if (dropReplacedApparel)
                 {
                     bool    forbid = this.pawn.Faction != null && this.pawn.Faction.HostileTo(Faction.OfPlayer);
                     Apparel apparel2;
                     if (!this.TryDrop(apparel, out apparel2, this.pawn.PositionHeld, forbid))
                     {
                         Log.Error(this.pawn + " could not drop " + apparel, false);
                         return;
                     }
                 }
                 else
                 {
                     this.Remove(apparel);
                 }
             }
         }
         if (newApparel.Wearer != null)
         {
             Log.Warning(string.Concat(new object[]
             {
                 this.pawn,
                 " is trying to wear ",
                 newApparel,
                 " but this apparel already has a wearer (",
                 newApparel.Wearer,
                 "). This may or may not cause bugs."
             }), false);
         }
         this.wornApparel.TryAdd(newApparel, false);
     }
 }
Пример #4
0
 public void Notify_LostBodyPart()
 {
     Pawn_ApparelTracker.tmpApparel.Clear();
     for (int i = 0; i < this.wornApparel.Count; i++)
     {
         Pawn_ApparelTracker.tmpApparel.Add(this.wornApparel[i]);
     }
     for (int j = 0; j < Pawn_ApparelTracker.tmpApparel.Count; j++)
     {
         Apparel apparel = Pawn_ApparelTracker.tmpApparel[j];
         if (!ApparelUtility.HasPartsToWear(this.pawn, apparel.def))
         {
             this.Remove(apparel);
         }
     }
 }
Пример #5
0
 public void Notify_LostBodyPart()
 {
     tmpApparel.Clear();
     for (int i = 0; i < wornApparel.Count; i++)
     {
         tmpApparel.Add(wornApparel[i]);
     }
     for (int j = 0; j < tmpApparel.Count; j++)
     {
         Apparel apparel = tmpApparel[j];
         if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
         {
             Remove(apparel);
         }
     }
 }
Пример #6
0
 public void Wear(Apparel newApparel, bool dropReplacedApparel = true, bool locked = false)
 {
     if (newApparel.Spawned)
     {
         newApparel.DeSpawn();
     }
     if (!ApparelUtility.HasPartsToWear(pawn, newApparel.def))
     {
         Log.Warning(pawn + " tried to wear " + newApparel + " but he has no body parts required to wear it.");
         return;
     }
     if (EquipmentUtility.IsBiocoded(newApparel) && !EquipmentUtility.IsBiocodedFor(newApparel, pawn))
     {
         CompBiocodable compBiocodable = newApparel.TryGetComp <CompBiocodable>();
         Log.Warning(pawn + " tried to wear " + newApparel + " but it is biocoded for " + compBiocodable.CodedPawnLabel + " .");
         return;
     }
     for (int num = wornApparel.Count - 1; num >= 0; num--)
     {
         Apparel apparel = wornApparel[num];
         if (!ApparelUtility.CanWearTogether(newApparel.def, apparel.def, pawn.RaceProps.body))
         {
             if (dropReplacedApparel)
             {
                 bool forbid = pawn.Faction != null && pawn.Faction.HostileTo(Faction.OfPlayer);
                 if (!TryDrop(apparel, out Apparel _, pawn.PositionHeld, forbid))
                 {
                     Log.Error(pawn + " could not drop " + apparel);
                     return;
                 }
             }
             else
             {
                 Remove(apparel);
             }
         }
     }
     if (newApparel.Wearer != null)
     {
         Log.Warning(pawn + " is trying to wear " + newApparel + " but this apparel already has a wearer (" + newApparel.Wearer + "). This may or may not cause bugs.");
     }
     wornApparel.TryAdd(newApparel, canMergeWithExistingStacks: false);
     if (locked)
     {
         Lock(newApparel);
     }
 }
Пример #7
0
 public void Wear(Apparel newApparel, bool dropReplacedApparel = true)
 {
     if (newApparel.Spawned)
     {
         newApparel.DeSpawn();
     }
     if (!ApparelUtility.HasPartsToWear(this.pawn, newApparel.def))
     {
         Log.Warning(this.pawn + " tried to wear " + newApparel + " but he has no body parts required to wear it.");
     }
     else
     {
         for (int num = this.wornApparel.Count - 1; num >= 0; num--)
         {
             Apparel apparel = this.wornApparel[num];
             if (!ApparelUtility.CanWearTogether(newApparel.def, apparel.def, this.pawn.RaceProps.body))
             {
                 if (dropReplacedApparel)
                 {
                     bool    forbid   = this.pawn.Faction.HostileTo(Faction.OfPlayer);
                     Apparel apparel2 = default(Apparel);
                     if (!this.TryDrop(apparel, out apparel2, this.pawn.Position, forbid))
                     {
                         Log.Error(this.pawn + " could not drop " + apparel);
                         return;
                     }
                 }
                 else
                 {
                     this.Remove(apparel);
                 }
             }
         }
         if (newApparel.Wearer != null)
         {
             Log.Warning(this.pawn + " is trying to wear " + newApparel + " but this apparel already has a wearer (" + newApparel.Wearer + "). This may or may not cause bugs.");
         }
         this.wornApparel.TryAdd(newApparel, false);
     }
 }
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (pawn.outfits == null)
            {
                Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897);
                return(null);
            }
            if (pawn.Faction != Faction.OfPlayer)
            {
                Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323);
                return(null);
            }
            if (!DebugViewSettings.debugApparelOptimize)
            {
                if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick)
                {
                    return(null);
                }
            }
            else
            {
                JobGiver_OptimizeApparel.debugSb = new StringBuilder();
                JobGiver_OptimizeApparel.debugSb.AppendLine("Scanning for " + pawn + " at " + pawn.Position);
            }
            Outfit         currentOutfit = pawn.outfits.CurrentOutfit;
            List <Apparel> wornApparel   = pawn.apparel.WornApparel;

            for (int num = wornApparel.Count - 1; num >= 0; num--)
            {
                if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num]))
                {
                    Job job = new Job(JobDefOf.RemoveApparel, wornApparel[num]);
                    job.haulDroppedApparel = true;
                    return(job);
                }
            }
            Thing        thing = null;
            float        num2  = 0f;
            List <Thing> list  = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel);

            if (list.Count == 0)
            {
                this.SetNextOptimizeTick(pawn);
                return(null);
            }
            JobGiver_OptimizeApparel.neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));
            for (int i = 0; i < list.Count; i++)
            {
                Apparel apparel = (Apparel)list[i];
                if (currentOutfit.filter.Allows(apparel))
                {
                    SlotGroup slotGroup = apparel.Map.slotGroupManager.SlotGroupAt(apparel.Position);
                    if (slotGroup != null && !apparel.IsForbidden(pawn))
                    {
                        float num3 = JobGiver_OptimizeApparel.ApparelScoreGain(pawn, apparel);
                        if (DebugViewSettings.debugApparelOptimize)
                        {
                            JobGiver_OptimizeApparel.debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2"));
                        }
                        if (!(num3 < 0.05000000074505806) && !(num3 < num2) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger(), 1, -1, null, false))
                        {
                            thing = apparel;
                            num2  = num3;
                        }
                    }
                }
            }
            if (DebugViewSettings.debugApparelOptimize)
            {
                JobGiver_OptimizeApparel.debugSb.AppendLine("BEST: " + thing);
                Log.Message(JobGiver_OptimizeApparel.debugSb.ToString());
                JobGiver_OptimizeApparel.debugSb = null;
            }
            if (thing == null)
            {
                this.SetNextOptimizeTick(pawn);
                return(null);
            }
            return(new Job(JobDefOf.Wear, thing));
        }
Пример #9
0
        private Apparel FindGarmentCoveringPart(Pawn pawn, BodyPartGroupDef bodyPartGroupDef)
        {
            Room room = pawn.GetRoom(RegionType.Set_Passable);

            if (room.isPrisonCell)
            {
                foreach (IntVec3 current in room.Cells)
                {
                    List <Thing> thingList = current.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && apparel.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(apparel, 1, -1, null, false) && !apparel.IsBurning() && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }
Пример #10
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            Job result;

            if (pawn.outfits == null)
            {
                Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897, false);
                result = null;
            }
            else if (pawn.Faction != Faction.OfPlayer)
            {
                Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323, false);
                result = null;
            }
            else
            {
                if (!DebugViewSettings.debugApparelOptimize)
                {
                    if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick)
                    {
                        return(null);
                    }
                }
                else
                {
                    JobGiver_OptimizeApparel.debugSb = new StringBuilder();
                    JobGiver_OptimizeApparel.debugSb.AppendLine(string.Concat(new object[]
                    {
                        "Scanning for ",
                        pawn,
                        " at ",
                        pawn.Position
                    }));
                }
                Outfit         currentOutfit = pawn.outfits.CurrentOutfit;
                List <Apparel> wornApparel   = pawn.apparel.WornApparel;
                for (int i = wornApparel.Count - 1; i >= 0; i--)
                {
                    if (!currentOutfit.filter.Allows(wornApparel[i]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[i]))
                    {
                        return(new Job(JobDefOf.RemoveApparel, wornApparel[i])
                        {
                            haulDroppedApparel = true
                        });
                    }
                }
                Thing        thing = null;
                float        num   = 0f;
                List <Thing> list  = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel);
                if (list.Count == 0)
                {
                    this.SetNextOptimizeTick(pawn);
                    result = null;
                }
                else
                {
                    JobGiver_OptimizeApparel.neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));
                    for (int j = 0; j < list.Count; j++)
                    {
                        Apparel apparel = (Apparel)list[j];
                        if (currentOutfit.filter.Allows(apparel))
                        {
                            if (apparel.IsInAnyStorage())
                            {
                                if (!apparel.IsForbidden(pawn))
                                {
                                    float num2 = JobGiver_OptimizeApparel.ApparelScoreGain(pawn, apparel);
                                    if (DebugViewSettings.debugApparelOptimize)
                                    {
                                        JobGiver_OptimizeApparel.debugSb.AppendLine(apparel.LabelCap + ": " + num2.ToString("F2"));
                                    }
                                    if (num2 >= 0.05f && num2 >= num)
                                    {
                                        if (ApparelUtility.HasPartsToWear(pawn, apparel.def))
                                        {
                                            if (pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger(), 1, -1, null, false))
                                            {
                                                thing = apparel;
                                                num   = num2;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (DebugViewSettings.debugApparelOptimize)
                    {
                        JobGiver_OptimizeApparel.debugSb.AppendLine("BEST: " + thing);
                        Log.Message(JobGiver_OptimizeApparel.debugSb.ToString(), false);
                        JobGiver_OptimizeApparel.debugSb = null;
                    }
                    if (thing == null)
                    {
                        this.SetNextOptimizeTick(pawn);
                        result = null;
                    }
                    else
                    {
                        result = new Job(JobDefOf.Wear, thing);
                    }
                }
            }
            return(result);
        }
Пример #11
0
        private Apparel FindGarmentSatisfyingTitleRequirement(Pawn pawn, RoyalTitleDef.ApparelRequirement req)
        {
            Room room = pawn.GetRoom();

            if (room.isPrisonCell)
            {
                foreach (IntVec3 cell in room.Cells)
                {
                    List <Thing> thingList = cell.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && req.ApparelMeetsRequirement(thingList[i].def, allowUnmatched: false) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }
Пример #12
0
        private Apparel FindGarmentCoveringPart(Pawn pawn, BodyPartGroupDef bodyPartGroupDef)
        {
            Room room = pawn.GetRoom();

            if (room.isPrisonCell)
            {
                foreach (IntVec3 cell in room.Cells)
                {
                    List <Thing> thingList = cell.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && apparel.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (pawn.outfits == null)
            {
                Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897);
                return(null);
            }
            if (pawn.Faction != Faction.OfPlayer)
            {
                Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323);
                return(null);
            }
            if (pawn.IsQuestLodger())
            {
                return(null);
            }
            if (!DebugViewSettings.debugApparelOptimize)
            {
                if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick)
                {
                    return(null);
                }
            }
            else
            {
                debugSb = new StringBuilder();
                debugSb.AppendLine("Scanning for " + pawn + " at " + pawn.Position);
            }
            Outfit         currentOutfit = pawn.outfits.CurrentOutfit;
            List <Apparel> wornApparel   = pawn.apparel.WornApparel;

            for (int num = wornApparel.Count - 1; num >= 0; num--)
            {
                if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num]) && !pawn.apparel.IsLocked(wornApparel[num]))
                {
                    Job job = JobMaker.MakeJob(JobDefOf.RemoveApparel, wornApparel[num]);
                    job.haulDroppedApparel = true;
                    return(job);
                }
            }
            Thing        thing = null;
            float        num2  = 0f;
            List <Thing> list  = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel);

            if (list.Count == 0)
            {
                SetNextOptimizeTick(pawn);
                return(null);
            }
            neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));
            for (int i = 0; i < list.Count; i++)
            {
                Apparel apparel = (Apparel)list[i];
                if (currentOutfit.filter.Allows(apparel) && apparel.IsInAnyStorage() && !apparel.IsForbidden(pawn) && !apparel.IsBurning() && (apparel.def.apparel.gender == Gender.None || apparel.def.apparel.gender == pawn.gender) && (!apparel.def.apparel.tags.Contains("Royal") || pawn.royalty.AllTitlesInEffectForReading.Count != 0))
                {
                    float num3 = ApparelScoreGain(pawn, apparel);
                    if (DebugViewSettings.debugApparelOptimize)
                    {
                        debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2"));
                    }
                    if (!(num3 < 0.05f) && !(num3 < num2) && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger()))
                    {
                        thing = apparel;
                        num2  = num3;
                    }
                }
            }
            if (DebugViewSettings.debugApparelOptimize)
            {
                debugSb.AppendLine("BEST: " + thing);
                Log.Message(debugSb.ToString());
                debugSb = null;
            }
            if (thing == null)
            {
                SetNextOptimizeTick(pawn);
                return(null);
            }
            return(JobMaker.MakeJob(JobDefOf.Wear, thing));
        }
Пример #14
0
        private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : "ConsumeThing".Translate(t.LabelShort);
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + " (" + "ReservedForPrisoners".Translate() + ")";
                    }
                    FloatMenuOption item3;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        item3 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item3 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (MenuOptionPriority)((!(t is Corpse)) ? 4 : 2);
                        item3 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            t.SetForbidden(false, true);
                            Job job13   = new Job(JobDefOf.Ingest, t);
                            job13.count = FoodUtility.WillIngestStackCountOf(pawn, t.def);
                            pawn.jobs.TryTakeOrderedJob(job13, JobTag.Misc);
                        }, priority, null, null, 0f, null, null), pawn, t, "ReservedBy");
                    }
                    opts.Add(item3);
                }
            }
            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)item7.Thing;
                    if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true))
                    {
                        if (!victim.IsPrisonerOfColony && !victim.InMentalState && (victim.Faction == Faction.OfPlayer || victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            string label  = "Rescue".Translate(victim.LabelCap);
                            Action action = delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, true);
                                }
                                if (building_Bed2 == null)
                                {
                                    string str2 = (!victim.RaceProps.Animal) ? "NoNonPrisonerBed".Translate() : "NoAnimalBed".Translate();
                                    Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageTypeDefOf.RejectInput);
                                }
                                else
                                {
                                    Job job12 = new Job(JobDefOf.Rescue, victim, building_Bed2);
                                    job12.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job12, JobTag.Misc);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            };
                            MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture;
                            Pawn revalidateClickTarget   = victim;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy"));
                        }
                        if (!victim.NonHumanlikeOrWildMan() && (victim.InMentalState || victim.Faction != Faction.OfPlayer || (victim.Downed && (victim.guilt.IsGuilty || victim.IsPrisonerOfColony))))
                        {
                            string label  = "Capture".Translate(victim.LabelCap);
                            Action action = delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, true);
                                }
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageTypeDefOf.RejectInput);
                                }
                                else
                                {
                                    Job job11 = new Job(JobDefOf.Capture, victim, building_Bed);
                                    job11.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job11, JobTag.Misc);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                }
                            };
                            MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture;
                            Pawn revalidateClickTarget   = victim;
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy"));
                        }
                    }
                }
                foreach (LocalTargetInfo item8 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    LocalTargetInfo localTargetInfo = item8;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, false);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true);
                            }
                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput);
                            }
                            else
                            {
                                Job job10 = new Job(jDef, victim2, building_CryptosleepCasket);
                                job10.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job10, JobTag.Misc);
                            }
                        };
                        string label  = text2;
                        Action action = action2;
                        Pawn   revalidateClickTarget = victim2;
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, revalidateClickTarget, 0f, null, null), pawn, victim2, "ReservedBy"));
                    }
                }
            }
            foreach (LocalTargetInfo item9 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
            {
                LocalTargetInfo stripTarg = item9;
                FloatMenuOption item4     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap), delegate
                {
                    stripTarg.Thing.SetForbidden(false, false);
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg), JobTag.Misc);
                }, MenuOptionPriority.Default, null, null, 0f, null, null), pawn, stripTarg, "ReservedBy") : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                opts.Add(item4);
            }
            if (pawn.equipment != null)
            {
                ThingWithComps equipment = null;
                List <Thing>   thingList = c.GetThingList(pawn.Map);
                int            num       = 0;
                while (num < thingList.Count)
                {
                    if (thingList[num].TryGetComp <CompEquippable>() == null)
                    {
                        num++;
                        continue;
                    }
                    equipment = (ThingWithComps)thingList[num];
                    break;
                }
                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item5;
                    if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 = text3 + " " + "EquipWarningBrawler".Translate();
                        }
                        item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                        {
                            equipment.SetForbidden(false, true);
                            pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc);
                            MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy");
                    }
                    opts.Add(item5);
                }
            }
            if (pawn.apparel != null)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c);
                if (apparel != null)
                {
                    FloatMenuOption item6 = pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? (ApparelUtility.HasPartsToWear(pawn, apparel.def) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(apparel.LabelShort), delegate
                    {
                        apparel.SetForbidden(false, true);
                        Job job9 = new Job(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job9, JobTag.Misc);
                    }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy") : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)) : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    opts.Add(item6);
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else if (item.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item.Label), delegate
                        {
                            item.SetForbidden(false, false);
                            Job job8   = new Job(JobDefOf.TakeInventory, item);
                            job8.count = 1;
                            pawn.jobs.TryTakeOrderedJob(job8, JobTag.Misc);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item.Label), delegate
                            {
                                item.SetForbidden(false, false);
                                Job job7   = new Job(JobDefOf.TakeInventory, item);
                                job7.count = item.stackCount;
                                pawn.jobs.TryTakeOrderedJob(job7, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                        }
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item.Label), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item.LabelShort), 1, to2, delegate(int count)
                            {
                                item.SetForbidden(false, false);
                                Job job6   = new Job(JobDefOf.TakeInventory, item);
                                job6.count = count;
                                pawn.jobs.TryTakeOrderedJob(job6, JobTag.Misc);
                            }, -2147483648);
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy"));
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome)
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (item2.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item2.Label), delegate
                            {
                                item2.SetForbidden(false, false);
                                Job job5   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                job5.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job5, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, item2.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item2.Label), delegate
                                {
                                    item2.SetForbidden(false, false);
                                    Job job4   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                    job4.count = item2.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job4, JobTag.Misc);
                                }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                            }
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item2.Label), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item2), item2.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item2.LabelShort), 1, to, delegate(int count)
                                {
                                    item2.SetForbidden(false, false);
                                    Job job3   = new Job(JobDefOf.GiveToPackAnimal, item2);
                                    job3.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job3, JobTag.Misc);
                                }, -2147483648);
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy"));
                        }
                    }
                }
            }
            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item10 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn p = (Pawn)item10.Thing;
                    if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer)
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("CarryToExit".Translate(p.Label), delegate
                            {
                                Job job2   = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job2.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job2, JobTag.Misc);
                            }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item10, "ReservedBy"));
                        }
                    }
                }
            }
            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any())
            {
                Action action3 = delegate
                {
                    pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary), JobTag.Misc);
                };
                opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label), action3, MenuOptionPriority.Default, null, null, 0f, null, null));
            }
            foreach (LocalTargetInfo item11 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
            {
                LocalTargetInfo dest = item11;
                if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)dest.Thing;
                    Action action4 = delegate
                    {
                        Job job = new Job(JobDefOf.TradeWithPawn, pTarg);
                        job.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string str = string.Empty;
                    if (pTarg.Faction != null)
                    {
                        str = " (" + pTarg.Faction.Name + ")";
                    }
                    string             label     = "TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + str;
                    Action             action    = action4;
                    MenuOptionPriority priority2 = MenuOptionPriority.InitiateSocial;
                    Thing thing = dest.Thing;
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy"));
                }
            }
            foreach (Thing item12 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption in item12.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption);
                }
            }
        }