public void CheckWinner()
        {
            if (winner == CaravanBattleWinner.None)
            {
                int         playerPawnsCount = Map.mapPawns.ColonistCount;
                List <Pawn> enemyPawns       = Map.mapPawns.AllPawns.Where(x => x.Faction != null && x.Faction == aiFaction).ToList();
                int         enemyPawnsCount  = enemyPawns == null ? 0 : enemyPawns.Count;

                if (playerPawnsCount == 0 && enemyPawnsCount > 0)
                {
                    winner = CaravanBattleWinner.AI;
                    Find.LetterStack.ReceiveLetter("CaravanBattlePlacePlace_Battle_WinnerAITitle".Translate(), "CaravanBattlePlacePlace_Battle_WinnerAIDesc".Translate(), LetterDefOf.NegativeEvent);

                    caravanAI.pawns.Clear();
                    enemyPawns.ForEach(p =>
                    {
                        p.DeSpawn();

                        Find.WorldPawns.PassToWorld(p);

                        caravanAI.AddPawn(p, false);
                    });

                    caravanAI.AddQueueAction(aiAction, caravanAI.pather.Destination);

                    Find.WorldObjects.Add(caravanAI);
                }
                else if (playerPawnsCount > 0 && enemyPawnsCount == 0)
                {
                    winner = CaravanBattleWinner.Player;
                    Find.LetterStack.ReceiveLetter("CaravanBattlePlacePlace_Battle_WinnerPlayerTitle".Translate(), "CaravanBattlePlacePlace_Battle_WinnerPlayerDesc".Translate(), LetterDefOf.PositiveEvent);
                }
            }
        }
示例#2
0
        public static CaravanAI MakeCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready, Color color, bool showNeeds = false, bool showSocial = false, bool useFood = false, bool showItems = false)
        {
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            tmpPawns.Clear();
            tmpPawns.AddRange(pawns);
            CaravanAI caravan = (CaravanAI)WorldObjectMaker.MakeWorldObject(MoreEvents.Events.WorldObjectsDefOfLocal.CaravanAI);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }
            for (int i = 0; i < tmpPawns.Count; i++)
            {
                Pawn pawn = tmpPawns[i];
                if (pawn.Dead)
                {
                    Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                    continue;
                }

                caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                {
                    Find.WorldPawns.PassToWorld(pawn);
                }
            }
            caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan);
            tmpPawns.Clear();
            caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID());

            caravan.ShowSocial = showSocial;
            caravan.ShowNeeds  = showNeeds;
            caravan.UseFood    = useFood;
            caravan.ShowItems  = showItems;

            caravan.CaravanColor = color;

            return(caravan);
        }